I liked the idea of the game, and it was an interesting twist on the idea. I think that if you polish it up, it will make a fun little game. Maybe add more levels to it, some different moves? Make it a roguelike? I don't know. But overall, fun game. (:
Recent community posts
This was an interesting game. I think it would look good in 3D, maybe even VR!
I liked the premise, and it fit the theme well.
I think you could add some autonomy to the machine, and let it slowly destroy the world without supervision.
I was also wondering if there was a reason for the stamps not auto selling, ( I don't think my poor mouse can take much more)
Overall, it was a fun concept, and definitely could be expanded into a really cool experience.
It would be great if you could take a look at my game! (:
I liked it, it was original, and the pixel art was charming. It would have been cool to see more ship. The only problem was that I didn't know when I could shoot. I was thinking a charge up for the lazer beam, and maybe full auto for the one and two gun ships.
Overall fun game, with some tweaks you could make to the controls.
I would appreciate it if you could take a look at my submission, if you don't mind. (:
This is the embodiment of how my dog feels when I mow the lawn.
This is a fun game. I really like the art, and the gameplay is simple to grasp. Good job for your first time with Godot! ( :
Overall fun game!
If you have time, It would help if you could look at my submission. (:
I really like the interpretation of the theme! It was interesting to have my controls jumbled.
I think that the idea was nicely changed from the original to make the game an interesting experience! I like the cute art style as well.
Overall, a fun, mindbending, (and sometimes rage inducing) game! (:
If you could, It would help if you could take a look at my submission.
I really liked the game, and the concept. The gameplay and the idea were well executed. I think that the randomness of the interacting cards made a really cool game. Like Mark always said, taking away control from the player can lead to interesting games. (Holy Cannoli, the theme makes sense now! )
Overall, very fun game, and very polished. I would love to see a bigger game like this.
If you have time, I would appreciate if you could take a look at my submission. (:
In the beginning, it was kind of confusing on what to do. I think the theme was shown well, but I feel like it would have been better if there was a tutorial. (There was a lot of boxes).
The audio was good! The pixel art was nice, and I think that this could turn out to be a cool little shooter with the ideas fleshed out.
Overall, I had trouble understanding the concept in the beginning, but then it became clear. Overall interesting concept!
If you have time, I would appreciate if you could take a look at my submission!
Thanks man. I thought it would be funny if it was just chaos. I never thought about the developer and the player switching roles. Maybe that could turn into something someday?
Thanks for the rating. I appreciate the time. Sorry if the game was a bit repetitive.
I like the spooky art style and the idea that you incorporated into the game.
It was original, and I think could make an interesting scary game. I really liked the art, as it was a somehow cute and scary looking style, making it very original.
I think it would have been good if you could have incorporated a reason that the mouse kills the enemies, and sometimes I would fall asleep behind a tree. I couldn't fight off the monsters, so I had to restart.
Overall, I think it has a lot of potential for a spooky 2D horror game.
If you don't mind, I would appreciate if you could look at my game. (:
I really liked the art style, and the concept was interesting! (Poor pigeon!)
I think that the power ups and downs introduced new and interesting ideas, and the fact that the player respawns quickly helps. I felt that the theme was shown in the game.
An overall fun game!
If you don't mind, I would appreciate a rating for my entry. ( :
Sadly, I don't have a twitter. But I'm really happy you liked my game. I'm really looking forward to working on another gamejam. I hope to see you there. BTW, do you know if there's going to be a second community game jam?
This was really nice platform made in a week! I like the sticky feel of the character. I like how the game design uses conventions like red = bad, and floating platforms will fall, to teach the player about the game rules. I also like that trying stuff out leads to rewards, like the shortcut popup.
Some things I might change would be the feeling of jumping from wall to wall. I feel that, for this style of game, jumps in between walls should be fast and concise, to add to the sticky feeling. Also, the placement of the end diamond felt off sometimes, and stopping to position yourself to get to the end when you were on the end platform was taking away from the flow.
One thing I would add would be some coyote time, a few frames after you step off the ground to be able to jump. Also, clicking on the button to go to the next level also interfered with my flow. Maybe have the player press enter?
A very nice jam game! Keep up the good work. There's a lot of fun potential in this game as a Geometry Dash style, speedrunner rage game. I wish you the best of luck!
I'm probably doing the next CGJ, and the GTMK jam. I'm a solo dev, but my friend will probably make the music for my other games. I'm making a mobile game, and a PC game, that I might put on Steam.
I hope you do well! (I'm not even trying to put in a shameless plug.) Good luck to everyone!
Just like the Stanley Parable, it's not really a game, as it is an interactive movie. That's what makes it easy. Thank you for the feedback. I'm glad that you liked the main part of the story, the narrator!
Cool game! Fits the theme perfectly and plays well! For me, the only thing that I slightly didn't like is the camera. (Probably because I'm playing this at 9:00 pm) The art is really good! I wish I could draw like that! (: Good Game!