I might work on this more until one month after its release. I've got another crazy project to do. Feedback however is appreciated. A lot of time was spent playtesting. If you encounter any bugs let me know!
Recent community posts
The dialogue is quirky and nice. Would Have liked if your focus was more on the dialogue too. The gameplay feels like a bug thats been turned into a game though. Super trippy though and 5/5 originality =)
I (think) I replied to another person with the same issue. The speed of the bullet was a bug found at the last moment so I couldn't fix it. Would take too much time. The enemies do shoot off screen. Since i wanted to stimulate a bullet suddenly targeting you. The bullets that come from nowhere are still easy to dodge when I play tested. Thanks for the rating and review! =)
Thank you so much! I play-tested the game a lot and figured most people wouldn't be able to beat harder enemies. (Enemies get harder and spawn quicker over time). A hidden aim assist was the only thing I could think of. Thanks for the review =)
Yeah , Its too fast-paced , but it also gives you the feeling of rush which i wanted =). The enemy death thing , That has to do with the Aim Assist I implemented. For most normal people The game was too hard , so Aim assist was required. I wanted the enemies to INsta kill if you were AFK for even a second hence the 'fast pace' Obviously if you are near the enemies the bullet is going to hit you right away. I didnt mention for people to stay in the middle cause I wanted them to figure it out themselves =)