I think it's a good core mechanic that can be implemented into another game.
Minam Games TM
Recent community posts
Very interesting game with may layers of depth. However, I feel the instorctuons could have been a little clearer. For some reason, I was trying to get two of the same color pixel, when I realized I just need 1 pixel left.
LOL, yeah, I ran out of time... so the meta is avoiding enemies you can't kill while commenting about it. It's also a nightmare I had as a kid and while trying to finish the game. :P
I researched out to some communities I'm a part of who are not gamedevs at all, but play games. So, let the votes happen, and let's see what people think. Sadly, some people who did submit, decided to remove their game, as they felt it wasn't appropriate or in true spirit of the jam.
About the prize money: It will happen in a couple of months. Keep your games free please in that time, but keep the option to name your own price from $0.00, and I will pay the $70.00 based on people's vote. At the end, let's just consider this the icing on the cake, and not the real cake.
I will be playing these game and making a YouTube vid about the entire jam, but for now. I'm all about the #MetaGameJam ;)
Hey all, as the community posts seems a little dead, I'd like to share some more pre-dev thoughts for the game jam. This time around I'm looking at how to use pre-made assets with the theory of "Model and Improve". In other words, how not to be an @$$ when asset flipping. Love to have some thoughts and comments below ;)
Going to try and use Godot 3 this jam. This will be a first for me. Here's my first Devlog for this Jam. Anything, I am planning to use I'm going to mention and you should be able to access for free ;) .
Do you guys have Youtube channels or websites? Always looking to sub for sub or follow great people ;)
Plz, link below ;)