I have a twitter acct, you can reach me there
Millennium Bug Studios
Creator of
Recent community posts
I thought about it too, since some engines already have a way to show shadow on assets used, but the pack might be used on non-gaming scenarios, that is why I decided to implement shadows. I might upload a second png file in the pack with no shadows.
As always your comments are greatly appreciated. Thank you for all your feedback
Simple left mouse click control for shooting.
You can find the game here: https://millenniumbugstudios.itch.io/trigger-point
If you have any comments, suggestions, please feel free to let me know at games@buggystudio.com. Your feedback is very important.
The game is 100% free. Any donations will be greatly appreciated and will help in further developing more levels and features for the game.
What I have done(and works for me) is to scale all the objects as I work on them on the Forge. after some try and error I have found that scaling them to about 3.0 seems big enough(again, for what I'm working on) and I'm able to manipulate it easily on UE4. So I guess my point is play with the scale directly on the Forge as you are building your assets










