There is a bug in this version with the level builder where rooms will be inaccessible. I'm working on a fix and hopefully will be ready soon!
Recent community posts
Thank you! I'm super happy that the game seems to be expressing exactly what I intended for you!
I'm working on the revamped asteroid section now. Hopefully I'll have that ready sometime this week and I'll upload a new build with it (and a bunch of other fixes/adjustments).
How much would you feel good about spending on this in Early Access? $5? $10? Less?
Wow thank you for these comments they are exactly what I was hoping for! I'll def be taking notes on your suggestions!
I'm one person programming this and I pay for the artwork. That means adding more art is expensive for me so I'm trying to figure out how to generate some funds to pay for more art....especially for the FPS section. I was thinking maybe after polishing this alpha more that I'd do a steam early access and see if that can generate some funds to get the art. Would you feel ok having to purchase this in early access on steam and would you (would anyone)?
Thanks for playing!
Thanks so much for the feedback!!
Is the difficulty tour referring to in the balance of item costs and use, mini game difficulty, or just general difficulty overall?
I assume you played on hard mode? Can you let me know how many days left you had to make the delicery by the end?
Once the game is released I do have future ideas for more content BUT likely not incremental additions. So the game ideally will be feature complete at launch. A while down the road (year or more) I may release a new version with more content and more things to do. But I have no idea if I'll actually have the time to do that which is why I'd like to just release the game as "complete". And then see what the future brings.
One thing I could think of to make this F2P is customize the ship and bridge with custom sprites and colors you could pay for. But that would be a lot of work to implement and I'm just one person.
You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V. Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots, space pirates, and unpredictable stellar phenomenon.
Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time. Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action. Can you make it to Miridian V?
See you on the next delivery!
This alpha is FULLY playable from start to end and pretty well balanced already!
My goal for the alpha is to get feedback on game balance, bugs, and general enjoyment from players. I will take all of this into consideration as the game nears 1.0 launch. There won't be drastic changes from here on, but if there is enough income I can at least add more art and animation.
The idea for the game comes from old style games like Psi-5 Trading Company and Oregon Trail where you have a singular goal of making it to the end and have to balance your resources to make it.
Please let me know your thoughts on the game, suggestions, complaints, bug reports, and anything else.
Thanks for playing!