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Mightquiverwalk

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A member registered Mar 14, 2016 · View creator page ā†’

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I'm working on a new version to fix these errors. Thanks for the interece and wait for updates.

(Edited 1 time)

Possible solutions:

Note that there is a hierarchy in the command lines in TyranoBuilder.

You must be running the game after the command line that loads the Javascripts.

Try to run the game from the title screen.

Yes you can. In that case you have to use a scene management.

https://phaser.io/phaser3/api/scene-manager

more examples:

https://phaser.io/examples

Thank you very much for your interest.

I would also like the waifu to respond in a more natural and affectionate way. To get to this bridge, it still needs a lot of work.

The web version contains the most realistic CHATBOT of today. This version uses mitsuku chatbot.

I've already tried using GOOGLE TRANSLATOR in the free version to translate real-time conversation, but I did not get good results. If I get a good solution I will update the project.

Waifu Dream 1.0.X uses AIML technology, I already tried to translate to other languages but I did not get results.

Waifu Dream community · Created a new topic Bug Reports

If you encounter problems,  you can complain about them here. You can to send some longer report, screenshots log files etc here.

Waifu Dream community · Created a new topic Suggestions

If you have suggestions and/or feature requests, feel free to add them here.

Waifu Dream community · Created a new topic F.A.Q

Q: What is waifu Dream?
A: Waifu Dream is a waifu simulator. 

Q: What language did you use?
A:  C#

Q: What program did you use?
A: Unity  3D

Q: How long will you continue to add features?
A: As long as you want.

Q: How fast will you release updates?
A: It depends on donations.

Feel free to ask more questions. If you have any.

Waifu Dream community · Created a new topic Features

Iā€™m reading all the suggestion from the suggestions page and adding them as I go.

WINDOWS

If you encounter problems,  you can complain about them here. You can to send some longer report, screenshots log files etc here.

Create a scene and place the mini game.

After the mini game is finished, place the "JUMP" command for another scene.

Put the command to go back to the mini game scene.

Now the mini game should work.

(Edited 1 time)

I liked the story, it looks really interesting.

Some suggestions:

(Edited 1 time)

Update:

For the game with PHASER to match the screen size of the game, use this command in jQuery/JavaScript to put the CANVAS on the same layer (HTML/DIV) as the characters:

$( "div.layer.0_fore.layer_fore.layer_camera" ).append( $("canvas") );


Always place this command after the PHASER/GAME script.

Attention:

This may interfere with LIVE2D and other things that use the CANVAS.

inventory:

https://www.youtube.com/watch?v=g7L6-hPz2TE

https://steamcommunity.com/app/345370/discussions/0/141136086942910919/

https://steamcommunity.com/app/345370/discussions/0/343786745996422833/

https://jsfiddle.net/MadLittleMods/GQUy6/

https://steamcommunity.com/app/345370/discussions/0/483366528907423448/

https://steamcommunity.com/app/345370/discussions/0/523890046880186549/

Bonus:

https://steamcommunity.com/app/345370/discussions/0/355043117515638063/

Filters for Tyranobuilder:

(Jquery) Create a new "iScript" (After the "Page Break") component and paste this code:

    • $( "div" ).each(function( i ) {
      • this.style["-webkit-filter"] = "grayscale(90%)";
    • });

Or (CSS) Create a new "TyranoScript" (After the "Page Break") component and paste this code:

  • [html]
    • <style>
      • div
        • {
          • -webkit-filter: grayscale(90%);
        • }
    • </style>
  • [endhtml]


Settings in phaser game size:

You must change the position of the CANAS (Phaser) based on this code:

  • [html]
    • <div class="game" id="game"></div>
    • <style>
      • canvas{
        • transform: translate(13%, 3.5%);
      • }
      • .game{
        • position:fixed;
        • width:100%;
        • height:100%;
        • background-color:#333;
      • }
    • </style>
  • [endhtml]

In the game script (Phaser) you must define the size of the CANVAS.

Note that this may affect the behavior of the game. After this process the game must receive the necessary corrections.

  • var game = new Phaser.Game(800, 600, Phaser.AUTO, 'game', { preload:...render });

At the moment only these emotions are available:

  • Angry
  • Background
  • Blush
  • Eat
  • Exclamation
  • Happy
  • Kiss
  • Loitered
  • Music
  • Question
  • Sad
  • Sleepy

For now you can put a video of your preference in the folder "Music" then type in the text box, "Play a music" and press "Enter". Your Waifu will play your video.

In the JavaScript file (Phaser game) you must define the path of each sprite in your game.

Example:

  • //Tyrano Builder folder
  • var myassetspath = 'data/others/minigame/';
  • function preload() {
    • //Image
    • game.load.image('bullet', myassetspath+'assets/imgs/game/bullet.png');
    • game.load.image('enemyBullet', myassetspath+'assets/imgs/game/enemy-bullet.png');
    • game.load.spritesheet('invader', myassetspath+'assets/imgs/game/invader32x32x4.png', 32, 32);
    • game.load.image('ship', myassetspath+'assets/imgs/game/player.png');
    • game.load.spritesheet('kaboom', myassetspath+'assets/imgs/game/explode.png', 128, 128);
    • game.load.image('starfield', myassetspath+'assets/imgs/game/starfield.png');
    • game.load.image('background', myassetspath+'assets/imgs/game/background2.png');
  • }

Complete file

Please download the new version and see if the problem persists.

Any questions or suggestions just say so in the comments.

(Edited 2 times)

This happens because it makes a request to an HTTP site (not encrypted). We will be making changes to correct this.