🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Mightquiverwalk

9
Posts
30
Followers
2
Following
A member registered 1 year ago · View creator page →

Projects

Recent community posts

Create a scene and place the mini game.

After the mini game is finished, place the "JUMP" command for another scene.

Put the command to go back to the mini game scene.

Now the mini game should work.

(Edited 1 time)

I liked the story, it looks really interesting.

Some suggestions:

(Edited 1 time)

Update:

For the game with PHASER to match the screen size of the game, use this command in jQuery/JavaScript to put the CANVAS on the same layer (HTML/DIV) as the characters:

$( "div.layer.0_fore.layer_fore.layer_camera" ).append( $("canvas") );


Always place this command after the PHASER/GAME script.

Attention:

This may interfere with LIVE2D and other things that use the CANVAS.

inventory:

https://www.youtube.com/watch?v=g7L6-hPz2TE

https://steamcommunity.com/app/345370/discussions/0/141136086942910919/

https://steamcommunity.com/app/345370/discussions/0/343786745996422833/

https://jsfiddle.net/MadLittleMods/GQUy6/

https://steamcommunity.com/app/345370/discussions/0/483366528907423448/

https://steamcommunity.com/app/345370/discussions/0/523890046880186549/

Bonus:

https://steamcommunity.com/app/345370/discussions/0/355043117515638063/

Filters for Tyranobuilder:

(Jquery) Create a new "iScript" (After the "Page Break") component and paste this code:

    • $( "div" ).each(function( i ) {
      • this.style["-webkit-filter"] = "grayscale(90%)";
    • });

Or (CSS) Create a new "TyranoScript" (After the "Page Break") component and paste this code:

  • [html]
    • <style>
      • div
        • {
          • -webkit-filter: grayscale(90%);
        • }
    • </style>
  • [endhtml]


Settings in phaser game size:

You must change the position of the CANAS (Phaser) based on this code:

  • [html]
    • <div class="game" id="game"></div>
    • <style>
      • canvas{
        • transform: translate(13%, 3.5%);
      • }
      • .game{
        • position:fixed;
        • width:100%;
        • height:100%;
        • background-color:#333;
      • }
    • </style>
  • [endhtml]

In the game script (Phaser) you must define the size of the CANVAS.

Note that this may affect the behavior of the game. After this process the game must receive the necessary corrections.

  • var game = new Phaser.Game(800, 600, Phaser.AUTO, 'game', { preload:...render });

At the moment only these emotions are available:

  • Angry
  • Background
  • Blush
  • Eat
  • Exclamation
  • Happy
  • Kiss
  • Loitered
  • Music
  • Question
  • Sad
  • Sleepy

For now you can put a video of your preference in the folder "Music" then type in the text box, "Play a music" and press "Enter". Your Waifu will play your video.

In the JavaScript file (Phaser game) you must define the path of each sprite in your game.

Example:

  • //Tyrano Builder folder
  • var myassetspath = 'data/others/minigame/';
  • function preload() {
    • //Image
    • game.load.image('bullet', myassetspath+'assets/imgs/game/bullet.png');
    • game.load.image('enemyBullet', myassetspath+'assets/imgs/game/enemy-bullet.png');
    • game.load.spritesheet('invader', myassetspath+'assets/imgs/game/invader32x32x4.png', 32, 32);
    • game.load.image('ship', myassetspath+'assets/imgs/game/player.png');
    • game.load.spritesheet('kaboom', myassetspath+'assets/imgs/game/explode.png', 128, 128);
    • game.load.image('starfield', myassetspath+'assets/imgs/game/starfield.png');
    • game.load.image('background', myassetspath+'assets/imgs/game/background2.png');
  • }

Complete file

Please download the new version and see if the problem persists.

Any questions or suggestions just say so in the comments.

(Edited 2 times)

This happens because it makes a request to an HTTP site (not encrypted). We will be making changes to correct this.