imposter is sus
Recent community posts
damn this is really good for the most part. however the monster design kind of blows. after introducing the monster, it seems to hover around at all times. the mystery of it disappears quickly and it's never scary, just an annoyance. there's got to be more mystery like in Alien Isolation.. the alien goes away for long periods but you still have to be careful because it could pop out at any time.
at one point the monster just wouldn't let me proceed at all so I felt forced to play with the no-monster option on.
luckily this game has enough atmosphere and creepy face things to still potentially be good with the no-monster option enabled.
bug: I died to radiation during a blood sample and my FOV was permanently zoomed in. made the game unplayable.
pretty decent. you need a big brain for this game. I like that the game has a note book built in so I don't have to tab out and use notepad. However, I really do not like the font used for in game text. It looks atrocious. Surely there's a better font that could have been used and a smaller size font as well
I have a question though. The tutorial mission wants me to make 600 jelly. Do I need to actually build 50+ jelly storage cells to have 600 storage at once or is it just 600 jelly accumulated over the course of the game?
make sure you download the .exe file for this game called "NoPlayersOnline v2.0.exe" and ignore the other 2 files
then double click the file once the download is complete and it will start. A purple casette tape thing will appear on you screen. Click it and this game will begin..
I didn't even get more than 2-3 seconds into the game before a jump scare with ear rape. fair warning for those who think about downloading because it looks funny... it's not. it's just an ear rape/jump scare simulator.
really neat but every time I pick a disc it's launching a separate game and I have to deal with security/permission pop ups from my AV. Also the second game goes on for too long walking under the ocean, it's a snooze.
i've done the doors puzzle 6 or 7 times now and not sure if i'm supposed to keep doing it repeatedly or if i'm supposed to fail everytime on purpose. the character is actually too slow to get to the light on time if you're not standing near it.
i don't really have a reason to continue because there's almost no exposition of any form or it's too abstract to comprehend.
so i've given up
this is neat but the control scheme is too much work. It completely killed immersion for me. Dragging is fine until my mouse cursor shoots up because I moved the mouse back into position, then I have to recenter it unless I want to stare at the sky. I think I'll just watch a playthrough instead.