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A member registered May 20, 2017

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Ah, I'm happy for this new demo! I played the NaNo version a few months back, though I forgot to leave a review. Sorry about that, but I guess, at this point, I'll talk about the new demo instead.~ I can see how the script is being reworked, and is flowing much better. The time pressure was visible in the original one, but now it's on par with the gorgeous art and music that I had fallen in love with! I also see that there are sometimes three choices, I'm curious if this means there will be three endings per route?~

From the original three, my favorite is Snow, but Zel is close second. (Honestly I just cannot forgive Mer, but probably I'll understand him better in the new version.) I wonder if the new routes will sway me, since I love both shy characters like Ellis and childhood best friends like Nicholl.~

Cheers for your team, and keep up the good work! I will be looking forward to the full release.~

Thank you so much for making this game, it really was amazing! The art is just gorgeous, and I really liked all the stories. Also thanks for recommending the playing order, I'm glad I decided to stick to it more or less.

I went for Rod first. What I liked about his route was how the princess managed to mend what she'd done wrong with her stepfamily. The real Cinderella tale. :) Second I decided to get Mr. Casanova out of the way. While I really liked his appearance in his introduction CG, as soon as he spoke, I facedesked. But then he was a pleasant surprise, having much more to him than his flirting. :) I was debating whether to save our crossdresser for last or not, but guessed it would be better to save the locked paths for last. He really charmed me (psst, his curse was based on my favorite fairytale! I feel kind of ashamed I didn't realize what was going on with the curse, even though I had a hunch about who he is), and I really thought he'd stay my favorite till the end. His bad end really is tragic though. :( Well, that's what I thought at that moment. Fritz's route easily surpassed it. That route, as a whole, was so dark, and it made me cry three times. :( (And we didn't even get to see him a lot... btw I would have never guessed his fairytale, I was convinced he's be the white swan.) Then, Waltz... I'm really happy I played his route last, and that I played without RCI and got the bad ending first. Finishing the game with the true, "fairytale" happy ending was really satisfying :) His route still gave me some surprises, mostly about the past. And it was just so sweet, I was happy that everything went just right, and he really was so sweet as well, I came to love him a lot. Sso much that I can't choose a favorite anymore between Karma and Waltz. :)

One more thing I wanted to say, you touched on some possibly sensitive topics, romancing a step-brother and someone trapped as a child, but you handled it carefully and nicely!

So congratulations and thank you again for this great work, I really had fun reading this past week. I'm looking forward to see more VNs from you :)

Hi there! I found your company by accidentally stumbling across the Chess of Blades demo, and while waiting for it to come out, I decided to give a shot at Requiescence. Let me say, I never regretted it. :) Halfway through the demo, I already knew I was going to buy it. The mysteries and the atmosphere got me hooked properly! I really enjoyed playing throughout the past week, finishing all routes and endings. Checking out your social media sties, I can see that you were on a tight budget, and while it definitely shows in the CGs (and the sprites) (is there any chance you'll make a second version with updated art?), you definitely did a great job in bringing this game to life with an amazing soundtrack and even partial voice acting. Oh, and the animation of the fights was also nice. :)

The best part is most definitely the storytelling. Full of action, surprises and emotions that felt real, for the most part. I felt that Carrault's path could have used some more development, but then again, if I think about it, that's what their personalities imply. Maybe some insight on Carrault's side would have helped. The only critics I have about the story progress is that most of the choices didn't matter in the end, only those two that determine the route and the ending. And so I didn't have to work to woo the love interests.

As for the characters and paths. By the end of the demo, my favorite was Kaul. Still I didn't mind that I have to play his route last. I guessed his route will hold the answers, so I was looking forward to it. I went for Damian first, since he's the first one Kymil meets. I found him interesting, and contradictory. His appearance and voice suggest he is fragile, his sharp tongue soon became funny, and yet he was a vicious fighter, and carried a deep dark past. I came to like him and his most romance-y route a lot. In hindsight, I find his bad end the worst, most pointless and hopeless one. Carrault... as you led it up, I was half-expecting his central conflict to be what it was. While there wasn't much time for development, I really enjoyed those short glances at his softer side. What I didn't expect was the drama with Seere. And finally Kaul. I have to say, he turned out to be... very different from the first impression. I haven't decided yet if in a good or bad sense, and I'm still a bit confused about his path. I feel like there are a few unanswered questions, though maybe I just didn't pay enough attention and replaying will answer me. Though I feel that Kymil overreacted, when the truth was revealed to him. What I undoubtedly liked about Kaul's path was the different interactions with Sychar and Absalom, and the side romance (well, except how it ended...). I'm still wondering if Kaul's love end really is the good end? After all, the world is saved and Kymil is still happy (through crazy...) in his bad end. This brings me to the biggest question I guess, which I couldn't figure out on my own no matter what. Does breaking chalice destroy the corrupted power, or does it set it free? Is giving up on the love interest a necessary sacrifice to save the world? That really turns around the interpretation of the endings. if the power breaks free, that means the bad ends are rather the necessary sacrifice of love to save the world, and the love ends are selfish. That would make a great lesson on how there's no ultimately good solution, there's no way to get everything you want. The other way around, that would make all the bad ends just stupid mistakes, pointless and painful. I'm really curious, how did you intend that?

One more thing I wanted to point out about the R-18 version. The voice acting in the rated scenes. I'm not sure about the community's tastes, especially since this is almost the first R-18 game I played. However, listening to the sexy times, I would have enjoyed them better if it wasn't so dominantly about the high-pitched moaning. First, because I felt that Kymil appeared quite girly there, which clashed with my mental image of him as a stubborn, strong young boy, and well, this is yaoi - while he is a bottom, he is still a boy. Second, since I'm a girl, I would happily listen to some deep, manly sounds from the semes. I would guess, most girl players imagine themselves in the bottom's place, so hearing the partner too, not just themselves would improve the experience, right? In the end, maybe I'm just talking for myself or a minority here, but I think you could please everyone by adding some more lines to semes, and then the uke's voice won't be so predominant, without reducing his lines. :)

Huh, it became quite the long-winded comment... I hope you like reading... :D Anyways, thank you very much for this awesome game and the experience, and keep up the good work! :)

Dear authors,

I am here to thank you, really, from the bottom of my heart for this wonderful experience. Before reading, I expected myself to miss the choice options - but I understand now, I see they would have just ruined the perfection. The way things happened was just the way they must have been. Despite the length of the story, you really managed to touch me, I was on the verge of tears twice. Honestly, I'm really struggling to put my emotions into words here, but I'm no native speaker and lack the talent that's with you guys, so I'm not finding those big words. So let me just thank you again, and wish for you to have more such amazing story ideas that come to life this magnificiently. ^^

Hi! Just came across this game and fell in love with the demo. The art and music are beautiful and I really like the protagonist's personality, and it's a really fun read! I'm hyped for the full release! I'll try to expect it in August, that's when my birthday is anyway, so this would be a perfect present, and best case scenario, I'll be pleasantly surprised if you happen to launch earlier. :)