Possibly silly question, but since the game is also on Steam, would it be possible to provide a Steam key with the purchase?
Recent community posts
Finally gotten the chance to play this game, and enjoying it so far! I've only played through Sachiro's route yet.
The strongest point of this game is obviously the visuals. It is gorgeous! The opening is such high quality, on par with anime and big copany VNs! Plus so many sprite variations and backgrounds, and the sheer amount of CGs, especially how the routes are shorter than in other VNs. Oh, and the menus too, so creative and pretty!
It's clear the developer's strong suit is art, which sadly also means writing is not. If you don't mind some constructive criticism... The ideas and plot are great, but bogged down by the prose. On my first read, the prologue seemed boring. Maybe it was intentional to show the heroine's boredom...? But a stronger opening hook would benefit the game for sure. Eventually, I was grateful I pushed through it, because Sachiro's route was nice! Loved how their lives were entangled with the heroine~ Yet to play the other routes to judge. Still, there were times I was left confused, especially about the "why"s: why the sequence of events, how one leads to the other, and why the characters are doing and saying what they do. It's okay to slow down the events to explain and reflect a little. It also felt like some of the reveals came too early? Like Sachiro's identity. I'd already guessed it, so great job for dropping the hints! But remaining in suspense longer would have been fun. All in all, great plot and story elements are there, I enjoyed reading, I just missed the glue to blend it together better. Keep practicing the writing and pay more attention to the internal logic and you'll get there!
On the other hand, the music is also great! It sets the atmosphere so nicely. I can see the amount of care and love put into this game, and my overall experience was great! Looking forward to playing the other routes (might come back to gush about them haha), and possibly future games from the dev~
Hi! As promised, coming at you with feedback!
I'm loving the game and the guide is being soo much useful, I got all the good endings and enjoyed them thoroughly.~ Yet to hunt for friendship ends and allll the deaths.
I went for Serin first, because he's such a charming gentleman from the first moment~ He was sweet through and through, as expected, and fun to tease, although not much surprises. But week 55! That was cruel. :(
I played Aurelius next. He made a bad first impression on me because of Week 2 :D But he was loyal to Serin and started to pick my interest. Getting to know him was a very positive surprise! I think the build-up of his romance route was my favorite. Loved week 39 ;) Also with the extra hints in his route... I see why you guys recommend to play him first, maybe I could have had a guess on the villain. Oh well.
With Nazir, his plot twist genuinely blew my mind. Glad I played his route last because once that scene started, I recognized the signs! Two days later, I'm still thinking on it. Would have enjoyed an epilogue where they visit Alexis's father and get more answers on how his father makes him a special case! And, tbh, his confession seemed very sudden to me, for most of the time I felt like they were just becoming close friends (okay, except week 37, unless I messed up and missed more action), and I even questioned if Nazir likes Ishbell (at week 42).
I'm having one problem/question: I cannot unlock the scene for Aurelius's second CG. I figured from the artbook that there should be a CG scene between week 2 and week 25, and I'm positive I've been following the guide correctly. Definitely passed the stat checks, but I didn't manage to get that scene on my second try either. :(
EDIT: nevermind, I realized the guide never said to craft an item for week 11, which I did... I think I got lots of exploring to do with how things can go right and wrong that week!
So I finished all routes and I love this game as much as CP! Well worth the prize, especially considering the original is free AND amazing.
I used the opportunity to also replay each prequel route before its happily ever after~ Embarrassing for me to say, I did all this in like 3 days. But that's how good and addictive these games are! The art is really pretty but what captivated me originally and still captivates me most is the writing and the depth of characters, all of them having flashed out personalities and backstories, including the bad guys, even if not all was shown in CP. I really enjoyed the additional family stories in several routes in Evermore! And you made me cry a couple of times when old deaths were mentioned ;; Also loved how there was always additional conflict, someimtes more, sometimes less, besides the romance development, but we also got updates on how the side characters and other love interests were doing!
Play order recommendation:
I played Klaude's route first, and after that, all the Brugantia references became funny, so I recommend you do that!
Also, while there's no "true route" this time, I still recommend leaving Waltz for last, especially his good/normal end, it gives such a nice wrap-up of the game! (For this reason, I might have enjoyed the good ending more than the best ending in his case!)
Slightly spoilered fangirling time!
Personally, I feel like the person who most needed a sequel was Fritz, because I didn't see the depth of his character in CP, with his "good" and "bad" sides separated. Seeing him as one complex person made me like him a lot more. I loved seeing his cheeky and seductive side as part of him now. His route was among my faves! I've now also seeing a parallel between Waltz's and Fritz's stories, the guilt they deal with, and their relationship to Lucette. I feel so bad for Fritz, since his route in CP goes so much worse ;;
Also, Rod! Such a mature young man! I also loved seeing him older, he's become really attractive! I was curious how the obstacle of being step-siblings would be cleared, and I was so proud of how he resolved and handled things! I really enjoyed his route, and came to love his character more than before. But I laughed how he went from commoner to prince to commoner again then crown prince. :D
Hi! I've had my eyes on Royal Alchemist for a while but I'm so bad at stat raising, I was scared to buy the game without the guide, and now I'm getting excited about the 2020 winter bundle (thank you for offering that, btw)! But I'm wondering about what version is included in the bundle. I'm guessing it includes the artbook without the guide, or does the bundle have tiers too? To make sure I get the guidebook, would it be easier to make individual purchases? (I saw in the comments that you guys offer upgrades, and you're awesome, but my anxiety says rather not complicate things for either of us ^^") Thank you for the answer in advance!
Ah, I'm happy for this new demo! I played the NaNo version a few months back, though I forgot to leave a review. Sorry about that, but I guess, at this point, I'll talk about the new demo instead.~ I can see how the script is being reworked, and is flowing much better. The time pressure was visible in the original one, but now it's on par with the gorgeous art and music that I had fallen in love with! I also see that there are sometimes three choices, I'm curious if this means there will be three endings per route?~
From the original three, my favorite is Snow, but Zel is close second. (Honestly I just cannot forgive Mer, but probably I'll understand him better in the new version.) I wonder if the new routes will sway me, since I love both shy characters like Ellis and childhood best friends like Nicholl.~
Cheers for your team, and keep up the good work! I will be looking forward to the full release.~
Thank you so much for making this game, it really was amazing! The art is just gorgeous, and I really liked all the stories. Also thanks for recommending the playing order, I'm glad I decided to stick to it more or less.
I went for Rod first. What I liked about his route was how the princess managed to mend what she'd done wrong with her stepfamily. The real Cinderella tale. :) Second I decided to get Mr. Casanova out of the way. While I really liked his appearance in his introduction CG, as soon as he spoke, I facedesked. But then he was a pleasant surprise, having much more to him than his flirting. :) I was debating whether to save our crossdresser for last or not, but guessed it would be better to save the locked paths for last. He really charmed me (psst, his curse was based on my favorite fairytale! I feel kind of ashamed I didn't realize what was going on with the curse, even though I had a hunch about who he is), and I really thought he'd stay my favorite till the end. His bad end really is tragic though. :( Well, that's what I thought at that moment. Fritz's route easily surpassed it. That route, as a whole, was so dark, and it made me cry three times. :( (And we didn't even get to see him a lot... btw I would have never guessed his fairytale, I was convinced he's be the white swan.) Then, Waltz... I'm really happy I played his route last, and that I played without RCI and got the bad ending first. Finishing the game with the true, "fairytale" happy ending was really satisfying :) His route still gave me some surprises, mostly about the past. And it was just so sweet, I was happy that everything went just right, and he really was so sweet as well, I came to love him a lot. Sso much that I can't choose a favorite anymore between Karma and Waltz. :)
One more thing I wanted to say, you touched on some possibly sensitive topics, romancing a step-brother and someone trapped as a child, but you handled it carefully and nicely!
So congratulations and thank you again for this great work, I really had fun reading this past week. I'm looking forward to see more VNs from you :)
Hi there! I found your company by accidentally stumbling across the Chess of Blades demo, and while waiting for it to come out, I decided to give a shot at Requiescence. Let me say, I never regretted it. :) Halfway through the demo, I already knew I was going to buy it. The mysteries and the atmosphere got me hooked properly! I really enjoyed playing throughout the past week, finishing all routes and endings. Checking out your social media sties, I can see that you were on a tight budget, and while it definitely shows in the CGs (and the sprites) (is there any chance you'll make a second version with updated art?), you definitely did a great job in bringing this game to life with an amazing soundtrack and even partial voice acting. Oh, and the animation of the fights was also nice. :)
The best part is most definitely the storytelling. Full of action, surprises and emotions that felt real, for the most part. I felt that Carrault's path could have used some more development, but then again, if I think about it, that's what their personalities imply. Maybe some insight on Carrault's side would have helped. The only critics I have about the story progress is that most of the choices didn't matter in the end, only those two that determine the route and the ending. And so I didn't have to work to woo the love interests.
As for the characters and paths. By the end of the demo, my favorite was Kaul. Still I didn't mind that I have to play his route last. I guessed his route will hold the answers, so I was looking forward to it. I went for Damian first, since he's the first one Kymil meets. I found him interesting, and contradictory. His appearance and voice suggest he is fragile, his sharp tongue soon became funny, and yet he was a vicious fighter, and carried a deep dark past. I came to like him and his most romance-y route a lot. In hindsight, I find his bad end the worst, most pointless and hopeless one. Carrault... as you led it up, I was half-expecting his central conflict to be what it was. While there wasn't much time for development, I really enjoyed those short glances at his softer side. What I didn't expect was the drama with Seere. And finally Kaul. I have to say, he turned out to be... very different from the first impression. I haven't decided yet if in a good or bad sense, and I'm still a bit confused about his path. I feel like there are a few unanswered questions, though maybe I just didn't pay enough attention and replaying will answer me. Though I feel that Kymil overreacted, when the truth was revealed to him. What I undoubtedly liked about Kaul's path was the different interactions with Sychar and Absalom, and the side romance (well, except how it ended...). I'm still wondering if Kaul's love end really is the good end? After all, the world is saved and Kymil is still happy (through crazy...) in his bad end. This brings me to the biggest question I guess, which I couldn't figure out on my own no matter what. Does breaking chalice destroy the corrupted power, or does it set it free? Is giving up on the love interest a necessary sacrifice to save the world? That really turns around the interpretation of the endings. if the power breaks free, that means the bad ends are rather the necessary sacrifice of love to save the world, and the love ends are selfish. That would make a great lesson on how there's no ultimately good solution, there's no way to get everything you want. The other way around, that would make all the bad ends just stupid mistakes, pointless and painful. I'm really curious, how did you intend that?
One more thing I wanted to point out about the R-18 version. The voice acting in the rated scenes. I'm not sure about the community's tastes, especially since this is almost the first R-18 game I played. However, listening to the sexy times, I would have enjoyed them better if it wasn't so dominantly about the high-pitched moaning. First, because I felt that Kymil appeared quite girly there, which clashed with my mental image of him as a stubborn, strong young boy, and well, this is yaoi - while he is a bottom, he is still a boy. Second, since I'm a girl, I would happily listen to some deep, manly sounds from the semes. I would guess, most girl players imagine themselves in the bottom's place, so hearing the partner too, not just themselves would improve the experience, right? In the end, maybe I'm just talking for myself or a minority here, but I think you could please everyone by adding some more lines to semes, and then the uke's voice won't be so predominant, without reducing his lines. :)
Huh, it became quite the long-winded comment... I hope you like reading... :D Anyways, thank you very much for this awesome game and the experience, and keep up the good work! :)
I am here to thank you, really, from the bottom of my heart for this wonderful experience. Before reading, I expected myself to miss the choice options - but I understand now, I see they would have just ruined the perfection. The way things happened was just the way they must have been. Despite the length of the story, you really managed to touch me, I was on the verge of tears twice. Honestly, I'm really struggling to put my emotions into words here, but I'm no native speaker and lack the talent that's with you guys, so I'm not finding those big words. So let me just thank you again, and wish for you to have more such amazing story ideas that come to life this magnificiently. ^^
Hi! Just came across this game and fell in love with the demo. The art and music are beautiful and I really like the protagonist's personality, and it's a really fun read! I'm hyped for the full release! I'll try to expect it in August, that's when my birthday is anyway, so this would be a perfect present, and best case scenario, I'll be pleasantly surprised if you happen to launch earlier. :)