- so, I'll talk from the prospective of the person who'd literally never played a TTRPG before. She was able to pick "Witch" based purely on liking the idea, we let her pick her starting ritual and spells rather than roll them, and she had a lot of fun reading through them, and ultimately built someone with the monster grafting ritual as well as a big bird familiar. Character creation was so simple someone with no prior TTRPG experience was able to do it pretty easily with guidance, and make a character she was excited to play and enjoyed throughout the session. Also, even though it was a class that might me more complicated for a first time player in other systems, the way your system runs made that a non-issue.
For myself, I love the way the system gives me some of that 2E D&D feeling of progress. The Eulogy system means I'm constantly rewarded for play in a way where some TTRPGs fail. Also, if anything, I'd love more calling options, and our DM is already in the process of homebrewing a couple. ^^
I'll let you know how combat feels as we go on. We didn't end up running today, sadly. However, one thing that was made abundantly clear is how important having a bigger die is. I did the silly thing of starting with a Blackened Whip rather than a Hand Me Down Flail, ignoring the mechanics, purely for the joke of a character of the deity my character follows having a whip to go with the rest of her fairly risque persona, and I definitely felt the difference in combat. Not that I'd change anything about character creation, but I'm already planning to get a better weapon and some more armor the second a shop becomes available to do so. That said, my d8 STR was also felt as many times I was able to roll high enough on my STR-checks to invalidate enemy attacks entirely, even if they max rolled, so that was fun. It made me more excited for the prospect of leveling and improving my dice now that I know just how powerful just a simple bump from d6 to d8 is.
On that note, it sort of feels like the bump a d4 to d6 is a trap at character creation. Realizing 1 XP can do the same thing, and you're essentially throwing XP away for not going for a 10, so long as you don't die to things that challenge your low die long enough to get 1 XP, you're just ahead XP-wise by going d10 at creation and using your first XP to shore up your weak stat rather than shoring it up at creation, and spend 3 XP to go from d8 to d10. Also, the book accidentally skips the ability to spend 2 XP to bump from d6 to d8, unless that's intentional. If it IS intentional, I recommend making that explicit, because we're currently running under the assumption it's just missing, and that we can pay to go d6 to d8 w/ 2 XP.