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Merlin1846

33
Posts
A member registered 30 days ago · View creator page →

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Sadly the linux version doesnt work. I open the game click new game then click new world and it doesnt do anything...

YAY!

did you find a way to beat it?

I got it from their website

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Played this on my tablet and now I can play it on my computer :)

this game looks nothing like it did four years ago....

and it got better :)

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So far I love the game. And theirs always a way I noticed, like with that level with four buttons I figured out which ones were the right  ones by counting the number of jumps I would need to press two then get to the door. Also nice use of the Godot engines tile map, if your wondering how I knew it's because of what the files looked like when I unzipped them and because I ran it in the terminal so I could see Godot printing things like core/node.tscn which in my book makes it a hundred times better simply because it was made with Godot :). Also did I mention the games fun.

Except for one thing 2 hours later i'm still stuck on this level.


Possible bug. When you crash into an enemy if your holding shift they die like their supposed to but if your not dashing and you hold shift they'll still die.

Also it would be nice to have a screen loop where if you go past the bottom screen you appear at the top. I have some code that'll do the job if you want it.

Noticed a problem. At least I think its a problem, but the game has no bar at the top or sides that you would see in the browser your looking at this post.(that bar with the X in the corner). But that makes it really hard to distinguish the game from my desktop since it only covers the top left corner of the screen.

I'll test it for you :)

Still wont work gonna trie later.

Probably should've said this earlier but I'm on Ubuntu.

ok slight problem.

I tried your commands and this one

darkplaces -basedir usr/Downloads/battlemetal/battleMETAL_Beta_v1.0.1_linux/

and it said that it couldnt find the game

I found this from the r/madewithgodot post but I noticed that even though Godot can export to Linux theirs no Linux version which is a problem because I run Linux. So can you please export a Linux version I know it should work I use Godot too.

Fun but hard :)

The engine doesn't work well on Linux and after getting it to run I had a billion errors and had to fix my desktop so sorry but it just doesn't work on my computer. So I don't think this is anything you can fix without changing the engine your using and I know you don't want to do it because I tried to do it with my own program once. So sorry but I don't think it works on Ubuntu :(

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But if I run a script that says dedicated instead of sdl I get this

Game is DarkPlaces-Quake using base gamedir id1

gamename for server filtering: DarkPlaces-Quake

DarkPlaces-Quake Linux 06:03:06 Dec 22 2018 - release

Current nice level is below the soft limit - cannot use niceness

Playing shareware version.

Skeletal animation uses SSE code path

execing quake.rc

execing default.cfg

execing config.cfg

execing autoexec.cfg

SpawnServer: no map file named maps/start.bsp

so it looks like it is starting but theirs nothing there to start?

So sorry but I'm going to have to delete it until somethings fixed :(

Also I dont know if this would help but the screen moves a little as if its trying to start but then it doesnt?

By typeing this

 sudo apt-get install libjpeg62:i386

and this

sudo apt-get install libjpeg62

into the command line I got farther but then this happened

Game is DarkPlaces-Quake using base gamedir id1

gamename for server filtering: DarkPlaces-Quake

DarkPlaces-Quake Linux 06:03:08 Dec 22 2018 - release

Current nice level is below the soft limit - cannot use niceness

Playing shareware version.

Skeletal animation uses SSE code path

Failed to init SDL joystick subsystem: Failed loading udev_device_get_action: /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0: undefined symbol: _udev_device_get_action

execing quake.rc

execing default.cfg

execing config.cfg

execing autoexec.cfg

Client using an automatically assigned port

Client opened a socket on address 0.0.0.0:0

Client opened a socket on address [0:0:0:0:0:0:0:0]:0

Linked against SDL version 2.0.8

Using SDL library version 2.0.8

GL_VENDOR: Intel Open Source Technology Center

GL_RENDERER: Mesa DRI Intel(R) HD Graphics 400 (Braswell)  
GL_VERSION: 4.5 (Core Profile) Mesa 19.2.8

Video Mode: fullscreen 1366x768x32x0.00hz (4x AA)

and I cant fix this I think so can anyone else help?

I get this error when I run it and it wont start

/home/atticus/Downloads/battleMETAL_Beta_v1.0.1_linux/darkplaces-linux-x86_64-sdl: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or direct
ory

:(

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reminds me of the origanle mech warrior Back when my computer was old enough to run it : )

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I will absolutely try it out once theirs a Linux version because from thee looks of it this is what I've been waiting for (and trying and failing to make in the game engine I use) and my computer meets all the requirements except the windows part.

It costs money but I think its on steam

Well I was wondering because Nexuiz is in the linux software center and its labeled as open source

Why is the name almost the same as another game called Nexuiz classic

theres no linux version on steam

you can its right click

Great now it works also looks like you used the Godot engine which I think is the best game engine to use its also the only one ive used too

gonna see if it works now

Cant see any of the nodes also i'm on linux

Wish there was Linux version

Looks fun got it to load on linux 64 but it was so laggy even on minimum that I couldnt try it out much hope it gets fixed gonna want to check out the steam version

I think it's cool but I'm not able to give much of an opinion thought because after half an hour it still wouldn't start on the newest Ubuntu version.