It would be good to be able to scale the textures if they're too big/small to fit your model.
Recent community posts
Using the flat "floor" model in the "city" blockset - if you expand one side out, the other side also expands a little which I don't believe it should (e.g. if I'm expanding the floor to the "east", the edge on the "western" side of the block starts moving further west rather than staying still.)
I've designed a small room as a quick test. When I choose to export it in 2D, the model is showing as a complete model in the preview, however, when I export it (as a small, medium, or large image), the right hand side gets cropped.
Can the 2D export page please remember my most recently used settings (e.g. if I've rotated my model 90 degrees, and saved as an isometric 30 it would be nice if the next time I hit export again on the same model those selections were already set).
Also, if I rotate then change the camera preset, it would be nice if the rotation did not reset.
If I import a collection and the scale doesn't match the default scale (e.g windows are twice the height of the ones that come in the default collection) it would be great to have a scale setting for that whole collection so parts were scaled to the right size for use in my scene - as opposed to dragging them in having to rescale them each time.