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Melloland Games

A member registered 237 days ago · View creator page →


Recent community posts

(Edited 1 time)

Hi guys! I made VectorBoy this past winter and while it works as intended, it doesn't have any editor for writing code, designing sprites or composing tunes. I don't have a lot of time on my hands these days, so help would be greatly appreciated!

VectorBoy is a fantasy console that works basically like the Vectrex; graphics are made of white lines drawn on the screen using relative coordinates, instead of pixels. You can check it out here, demos are included in the "games" folder; https://melloland.itch.io/vect...

I only need the basics; a code editor with line numbers and syntax coloring, a sprite editor for designing shapes on a grid, and a chiptune tracker that would use the four channels my console uses, that is sine, square, sawtooth and noise. It's currently made in Unity 5 and coded in C#.

I can offer payment if needed, just comment with a link to some of your previous work, and a quote for how much you think making an editor for my fantasy console would cost, and I'll get back to you asap!

If you have any question, feel free to ask! Thanks a lot! :)

I'm actually considering seeking external help to improve the console. That's a big maybe, but I'm considering it.

@Jupiter_Hadley Thanks a bunch! :D I saw the video and I guess I should have made things a bit more intuitive, hehe.

@Second Dimension Games: I don't know, depends if I have time for it. Or if someone makes an awesome game, I could include it in the build ;)

@ava : weird, it's instantaneous for me. Are you pressing the Z, X or C buttons? Those are the default buttons 1, 2 and 3. I guess I didn't make it clear enough to be fair ^^;

(Edited 1 time)

Hi all! I decided that I'll be doing a retro first person shooter for the jam. I already have the engine, most of the art, and the story ready, but I need a soundtrack. What I'm looking for is an ambient, dark-ish sountrack like that of Doom and Duke Nukem 3d for example. If you think you can do it, please comment with samples of your previous work and I'll check it out. Thanks a lot!

Here's a quick video I shot to give you an idea of what the game will look like; https://twitter.com/Melloland/status/876226359663763456

Ah geez, sorry about that, but I'll have to pass, a friend of mine just contacted me and we'll work together after all. I'm going to follow you and maybe we can work on something in the future? Thanks :)

Hey there! I'm actually looking for an artist to collaborate with me on Extraneus, a retro first person shooter with pixel art graphics. You can see the post I made about it here; https://itch.io/t/65584/art-ne...

I'm thinking of changing the theme from sci-fi to steampunk, actually. I think it would make it stand out more. I can't pay you upfront, unfortunately, but I can offer you a share of the profits. I already have someone who would take care of marketing. We would first make a kickstarter campaign to fund the project, and sell it on Steam and itch.io when it's finished.

Let me know if you're interested. Thanks! :)

Much appreciated, but looking at your previous work, I don't think your style would fit with the game.

If we make a 3d game, like a first person shooter for example, can we use fog to make the scene fade out (darken or lighten if using black or white fog) as depth increases?

Hey there! I'm working on a retro first person shooter, but I'm not very satisfied with my art. I'll also need music and sound effects. I'm not very rich, and I'm doing this game mostly for fun at this point, but I'm thinking of selling it anyway, for a few bucks at most. We'd split the revenues, if any, 50/50.

You can check out the thread I made about it here; https://itch.io/t/65584/art-need-pixel-artist-for-...

Let me know if you're interested! Thanks!

UPDATE: Still looking for an artist, don't be shy!

Here are a few demos of the engine in motion, using graphics I made myself (basically if you can do even remotely better, you're welcome aboard!)

I agree! I'll need to do a complete overhaul of the project before I consider having a directory of games created in vectorboy, though. I've put it on hold for now but I'm not abandoning the project either. I just need to take care of some other things first. :)

For one thing, I want to add a game editor, so you can create sprites, sound effects, and code directly from the same interface. I make no promises though!

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Hi guys! I'm currently working on a retro styled first person shooter, similar in gameplay to Doom or Wolfenstein 3D, and I'm looking for an artist to help work on it.

The plot starts with a bounty hunter receiving a message from a cargo space ship asking for help because pirates have hijacked them. You fly there and find the crew acting like zombies, probably mind controlled by the pirates. After fending off the waves of zombie crew members and pirates, you get to the command center where the pirate leader has been waiting for you. After killing him and accessing the computer systems, you find out the pirates have a base on a nearby planet. You decide to take the fight there, and after a long fight with the pirates and alien creatures, you get to the pirate leader's base. After killing him and accessing his computer, you find out they were actually hired by a formerly top scientist from Earth's Forces bio engineering labs who was exiled after it was found he's been doing a series of illegal experiments for years. He's now on another planet, creating an army of robotized aliens to have his revenge by taking over Earth. He's been hiring pirates to rob cargo ships to supply his experiments. So you decide to go there and put an end to his scheme, but it turns out before you could eliminate him, he already sent a first batch of his monster creations to Earth. You then have to go back to Earth to destroy his minions before they cause too much trouble.

The engine is coming along nicely, but I'm still looking for a pixel artist to make some original content for the game. I plan on selling the game once it's done, distributing it on itch.io and Steam. You would work with me on equal grounds, meaning I would not boss you around and you'll always have your say on everything relating to the development of the game. Revenues will be shared equally between the members of the team. We'll have me, you, a marketing expert and a music composer, so everyone will receive 25% of the net revenues.

Here is a video of the engine in its current state. This video was shot to demonstrate fireballs and splash damage.

You can also check out my Twitter account, where I post most of my stuff; http://www.twitter.com/melloland

Thanks for taking the time to read this! Feel free to PM me or comment if you have any questions.

Started at the bottom...

...now we're here!


VectorBoy is a fantasy console that can be used to play your own games written in the LUA scripting language. Unlike other systems of its kind, it doesn't use pixels to display graphics. Instead, the screen displays straight lines to form graphics of all kinds.

All you need to start making games for VectorBoy is a text editor. You just write a compatible script in your favorite ascii text editor, feed it to VectorBoy, and it will launch automatically.

If you prefer to stick to playing, you can find the Asteroids clone vectoroids.lua in the games folder. Just open it in VectorBoy and the game will start automatically. You can also open the file in a text editor and tinker with it if you wish!

It's free!

This project was made mostly for fun, after having been introduced to Pico 8. The idea of a "fake" video game console you could program and share games for seemed so fun to me, I had to see if I could make one myself. I wanted it to stand out from the crowd, so instead of doing it the "classic" way with pixels, I made it vectorial. And knowing it's a very niche product, I decided to make it free so anyone could enjoy it without having to spend a single cent.

With that said, donations are very welcome! Even a dollar can make a difference for this starving programmer :)


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