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Recent community posts

itch.io community » General · Created a new topic The Caribbean Sail

I recommend this fun little sea adventure:


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I really like the snow one. The stop sign looks a bit like it's been blurred, breaking pixel art rules, but I could be wrong (I'm no expert). Overall a nice calm look you got going on there. Yeah it seems you are bending the rules a bit especially with the the backgrounds, but rules are meant to be broken sometimes. :)

Here's something I did a long time ago:

Also: Adding traditional music in the background would make the game +50% better instantly!

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Oh sorry, mea culpa. It didn't load the first time.

I like the skulls the most, and the food looks delicious. There was some text in the beginning which was a bit small making it hard to read. Although the game is is not very game-y (no challenge) it like how educational it is.

No I don't think there is a way. But there are popular games which are based only on luck for example slot machines.

There is no game file to download and no screenshots to see. All there is is a text telling people to create something and share it on twitter. Highly misleading. Where is the game you are working on?

Posted in eiland comments

Super nice! Seems like you used the short development time perfectly.

I like games where you play as an animal. Interested to see where this will be going in the future.

Looks cool! I esp like the shadows under the objects.

Flying Dutchman, Miss Puff?

This is like the grandson of Redneck Rampage. Cool game!

Nice work on the colours.

I really like the setting/story, and am interested what the game will look like.

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I'm tired of this left-right categorization. There are far more forms of politics.

The word conservative means that everything should stay the way it is, which is a bit silly in our ever changing universe.

I think game development and politics are two very different things and shouldn't influence each other. One is entertainment, while the other is very serious. Although there are also a few political games with a message which are an exception.

Of course there is space at the table for conservative game devs. I think most game devs are open minded enough to accept different ideologies.

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I think the characters are too skinny, which makes it harder to see what is going on gameplay wise. Also that the limbs are not attached to each other makes things hard to recognize. If leg parts looked significantly different than arm parts the player would have a better scope on the happenings. Lower and upper arm parts could look different too, less like a box. Have you experimented with this?

Otherwise I like it.

Will there be knock downs? What about blunt weapons like a bat or nunchucks?

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The game is way more juicy now with cool sound effects, and colorful chess piece skins.

A new test version has been uploaded with a random level generator.

You change the colour of your chess pieces in the options screen. Press "B" in-game to switch the chess board style.

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Working on a chess-ish game with dungeon monsters called Catacomb Chess. Currently working on colour themes:

Hi I like the monochrome setting. Will it be like that in-game? It fits her emotions.

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Chess piece colour will also influence hand and UI colours:

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Funky colours in the making:

It would be the first video of my games by someone other than me. Very cool!

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Yeah!! Your itch.io page looks so much better now.

More screenshots please.

Flex Armstrong is an iron pumping hyper hero who fulfills the requirements with ease.

pew!!! pew!!! pew!!!

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I refined the ghost sprite. Looks more creepy now.

I've also been polishing the flames in the main menu room.

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Here is a gameplay video of the first half of the campaign:

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Have been making decoration for the 3/4 of levels which are done. Still need menu buttons.

Also made a random room (random monsters and pieces):

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Working on the main menu:

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I have 20 levels now. 32 are planned. And maybe an alternative game mode with random pieces.

Spiders are now yellow:

Nice art! Game looks cool too. Definitely checking this out.

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All monsters are in and working now:

Goblin. Moves 45px (=1 square) towards king.

Eye monster. Moves 80px towards king.

Ghost. Teleports to random location, or move 60px towards king.

Mammoth spider. Moves 60px in random direction, or 60px towards king.

Giant slug. Moves 45px towards king. Creates two smaller slugs when destroyed.

Dragon. Moves 45px left or right or up or down, then shoots a fireball.

Time to make levels and menus.

Cool! It's like my favorite part of Sim City concentrated to a game.

Also; Open a window, stick you head out, yell about your game. ;)

Posted in Sharky comments
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I like how the shark bites into walls.

I'd put the explanation how to get out of the water in the game.

What is that following the shark?

I found it way too easy, no challenge. For the 1st level I guess it's okay.

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New monster type: spiders
Speedy and unpredictable.

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Looks quite cool! I would try this out if there was a demo.

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Goblins move straight towards your king slowly.

Eye monsters move straigt towards your king quickly.

Dragons move (left/right/up/down) or (left/right to king), then shoot a fireball.

Skeletons .. not in yet.

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A chess-like game where you fight against dungeon monsters.