I recommend this fun little sea adventure:
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I really like the snow one. The stop sign looks a bit like it's been blurred, breaking pixel art rules, but I could be wrong (I'm no expert). Overall a nice calm look you got going on there. Yeah it seems you are bending the rules a bit especially with the the backgrounds, but rules are meant to be broken sometimes. :)
Here's something I did a long time ago:
Oh sorry, mea culpa. It didn't load the first time.
I like the skulls the most, and the food looks delicious. There was some text in the beginning which was a bit small making it hard to read. Although the game is is not very game-y (no challenge) it like how educational it is.
There is no game file to download and no screenshots to see. All there is is a text telling people to create something and share it on twitter. Highly misleading. Where is the game you are working on?
I'm tired of this left-right categorization. There are far more forms of politics.
The word conservative means that everything should stay the way it is, which is a bit silly in our ever changing universe.
I think game development and politics are two very different things and shouldn't influence each other. One is entertainment, while the other is very serious. Although there are also a few political games with a message which are an exception.
Of course there is space at the table for conservative game devs. I think most game devs are open minded enough to accept different ideologies.
I think the characters are too skinny, which makes it harder to see what is going on gameplay wise. Also that the limbs are not attached to each other makes things hard to recognize. If leg parts looked significantly different than arm parts the player would have a better scope on the happenings. Lower and upper arm parts could look different too, less like a box. Have you experimented with this?
Otherwise I like it.
Will there be knock downs? What about blunt weapons like a bat or nunchucks?
All monsters are in and working now:
Goblin. Moves 45px (=1 square) towards king.
Eye monster. Moves 80px towards king.
Ghost. Teleports to random location, or move 60px towards king.
Mammoth spider. Moves 60px in random direction, or 60px towards king.
Giant slug. Moves 45px towards king. Creates two smaller slugs when destroyed.
Dragon. Moves 45px left or right or up or down, then shoots a fireball.
Time to make levels and menus.
I like how the shark bites into walls.
I'd put the explanation how to get out of the water in the game.
What is that following the shark?
I found it way too easy, no challenge. For the 1st level I guess it's okay.
Goblins move straight towards your king slowly.
Eye monsters move straigt towards your king quickly.
Dragons move (left/right/up/down) or (left/right to king), then shoot a fireball.
Skeletons .. not in yet.