NNNAARRRGG!! Me think not bad for first animate. Me think legs look too still and need bend knees. Why big slam monster so thin? Need eat more and work out for big muscles.
Recent community posts
A new version is up!
Small performance increase. (More to come)
Added another zoom camera which zooms in even further.
I'm thinking of having the mouse scroll-wheel control the camera. Not sure yet.
Ash doesn't float anymore, and can fall at a higher speed.
You can change the wall colour in the first room by clicking on the left side of the screen. (beige, red, blue, green, grey)
Were you playing the HTML5 version? Because the downloadable version is much smoother. (Made using Gamemakers native YoYo Compiler)
I'll see if I can find ways to speed it up. Or maybe I'll have to make it download only.
Gameplay was good, not all too special though. The menus were a bit "dry" maybe add pictures of the spaceships/engines/weapons. The weapon name "Yellow Blaster" is easy to understand, but could be pepped up a bit with a cooler name. I like the menu music, but I find the in-game rock music unfitting. Hope this helps!
Maybe if you have the time you could critique my project "Catacomb Chess".
I love making a camp fire in the woods, so I thought why not create some digital firewood.
Left click to drop a log of wood.
Kick back and watch it burn.
When touched by glowing coals or flames:
wet wood (green) turns to dry wood and creates smoke, vapor
dry wood (brown) turns to charcoal releasing gas which ignites and creates flames
charcoal (black) turns into more glowing coal and then to ash (white)
Itch.io release will happen soon when the project is more ripe.
Nice! Interested in seeing this grow. I made a very similar game called "Botanical Box". I was thinking of refining Botanical Box as a new version with trees, but I guess I don't have to anymore :D. I also wanted to add different climates like you did but never got to it. I like the idea with sap as energy and that it is stored in the roots. Any plans on different tree types?
I really like the snow one. The stop sign looks a bit like it's been blurred, breaking pixel art rules, but I could be wrong (I'm no expert). Overall a nice calm look you got going on there. Yeah it seems you are bending the rules a bit especially with the the backgrounds, but rules are meant to be broken sometimes. :)
Here's something I did a long time ago:
Oh sorry, mea culpa. It didn't load the first time.
I like the skulls the most, and the food looks delicious. There was some text in the beginning which was a bit small making it hard to read. Although the game is is not very game-y (no challenge) it like how educational it is.
There is no game file to download and no screenshots to see. All there is is a text telling people to create something and share it on twitter. Highly misleading. Where is the game you are working on?
I'm tired of this left-right categorization. There are far more forms of politics.
The word conservative means that everything should stay the way it is, which is a bit silly in our ever changing universe.
I think game development and politics are two very different things and shouldn't influence each other. One is entertainment, while the other is very serious. Although there are also a few political games with a message which are an exception.
Of course there is space at the table for conservative game devs. I think most game devs are open minded enough to accept different ideologies.
I think the characters are too skinny, which makes it harder to see what is going on gameplay wise. Also that the limbs are not attached to each other makes things hard to recognize. If leg parts looked significantly different than arm parts the player would have a better scope on the happenings. Lower and upper arm parts could look different too, less like a box. Have you experimented with this?
Otherwise I like it.
Will there be knock downs? What about blunt weapons like a bat or nunchucks?