Good work! :)
Similar to Michael Brough's stuff, though in a more "rigid", puzzle form.
I like the water depth mechanic! Creating the different root shapes depending on where the water is.
Maybe you could add some form of phototropism? To do something similar with the branches.
I guess my monitor is getting obsolete haha. But yes, it work fine now, great!
It would probably be nice to have a couple of hotkeys available just in case, but not very important in a prototype. It seems pretty cool, I like how the weapons affect movement quite a lot, although it would be cool for the movement itself to have more options (strafing, maybe a quick break, etc.)
No problem, and keep up the good work! I'll try Hellstar tomorrow, seems interesting.
I've downloaded it yesterday, so I believe it's the latest version. And yes, it happened every time I tried (all game modes) and for the 2 different weapons I got to pick up.
No worries, looking forward to try it, if you fix it!
I really like the artstyle! Unfortunately, the game becomes unresponsive when I pick the first weapon up. Or maybe I'm missing something? A textbox pops up with info about the weapon (and the cursor still moves and reacts to mouse-clicks), but nothing happens afterwards...