Recent community posts
It's fine! Deployment is always very difficult, I have removed my previous comment about the export. Great art and cool concept, having to deliver something that is hard do control is a common theme in our submissions. I really like this kind of challenge.
Really nice graphics and game feel. Some weapons and enemies are really cool. I didn't discover how to swap weapons, so I ended up running out of bullets all the time. I like that the UI is simple and conveys all information it needs. Excelent work!
Great concept! I guess christmas really does suck when you're a snowman. The gameplay is pretty neat and I really like the procedurally generated shops. Using human shields against the snowball enemies is tons of fun, but they're not so cool when you have no cover to run to (on hard mode). Also, I really liked the character customization, excelent work.
Great humour and concept. I really like the sort levels with very well defined mechanics where you need to progress and die a lot before you succeed. It got a bit dull having to do them over towards the second half, especially considering how hard some of the stages are, but I understand that's how the song 12 days of christmas plays. Excelent work!
Great audio and art! The game was a bit of a grind towards the end, and having to wait for health post-combat is not one of my favorite mechanics. Also I could not access trader, I think this made the game a lot harder. Really cool and intuitive control scheme. Didn't expect to see a real time battle with cooldowns, I really enjoyed the battle system.