For some reasons, this made my day. I mean it's not that big of a demo, but it prepares for a great game. The graphism are really cute, and the gameplay works really well!
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Man, great game! Feels good!
Smooth and all. I finally blocked on an enigma, but that's because I'm pretty dumb.
Ho, and look who I've found: http://image.noelshack.com/fichiers/2016/10/1457476851-sans-titre.png
I don't know. If there's no restriction (like a theme more precise), then comfy is just how a game please you, but without making you raging or nervous at all.
If there's a theme, then when do we vote?
While the game is really well made and was really "pleasing", I must say that it frustrate me that it's one of the rare games to treat of anxiety, and it's sad that the anxiety comes from somewhere (I don't know if I really make sence here).
To be more clear, it would have won in term of ambient and interest if you had keeped the reasons of anxiety impossible to find. Because explaining it not only feels like oppening the doors and the windows in a claustrophobic game (which isn't really great), but also is displeasing because true frightening comes from the unknow.
But still, really, really good game. If I complain that much about that is because the rest of the game is really exceptionnaly great.