Check the area highlighted in red, that's where you'll find the expansion, afterward check the area in blue and then in green.
(image wasn't showing up so here's a link to that)
Marty Starkiller (Twin Pines Soft)
Recent community posts
Hey there! I'll tweak the design a bit so it's easier to understand. After you kill the boss you'll get the temperature expansion in the tunnel that leads outside. That item unlocks the heat-proof expansion (the one that says that you need another item before),
The spark shot lets you ignite the TNT, and at the right end of Prometheus, you'll find some TNT that will lower the level, letting you enter your ship.
That's where it both saves your progress and go back to Vangelos and continue with the progress.
You gotta trust me and start exploring that dead-end I told you in Vangelos to unlock the cold-proof expansion, letting you explore the rest.
Hope it helps!
Hey! Thanks for playing!
There are two ways to progress. One of them is going to Prometheus, another planet, and make progress there.
Another way is checking every cave and area above the cold level ;)
I think that dead-end at the bottom is a good place to check.
Hope it helps!
thanks! you can use alt+enter or just pressing the "6" key to make it fullscreen, and should upscale perfectly in 1080p screens.
And you also can use either a, s, and d or z, x, and c as controls
hi! I have planned after the review time to add a menu so you can set how far away is the clone going to be, including no clone at all
some puzzles were designed with it in mind, so it might not be as easy as it sounds.
but thanks :D
I plan on making the game waaaaaaaaaaay bigger and bundle it with another game I made in a previous game jam similar to this one (you can try that one too if you want more stuff to play) and sell it on steam
thanks! I was going to add a more fluid jump and more screen sizes, but it was close to the end and I uploaded the game right before itch started crashing, so I tried to upload updates as soon as I made them but a lot of minor details couldn't be done :(
thanks for trying it out though!
Thanks! The theme itself is very dark from a specific perspective, but the player wants to have fun, so I kinda mixed both together and it gives a very weird feeling. Or at least coming from me.
I also made the palette directly lifting the colors from the game jam logo, here's an image of it
oops, sorry for that!
I'll check it right now
that part only triggers if your pc is either german or french, and skips it if none of those are the case
ig that your machine is one of them but isn't activating like it should
for now you could try and placing this file in the ProjectMirror appdata folder
Thanks a ton Jay! I was going to add an effect when the blocks dissapeared, then they would fly towards the score box and add points. Sprites for that were unused and are still in the game files hehe.
About the unexpected row clearing, well I might change it too, I considered it a gimmick, but making it togglable (just as the outline instead of the transparent block) in future updates.
As to right now, I am waiting for feedback so I can add updates and maybe in a future release this for phones or browser!
Thanks for playing Jay!
thank you so much iandaprix!
I really like when people enjoy games because they are happy, so this means so much to me
also, the fonts are here if you want to use it for something
Thanks for the feedback!
Your randomly generated maze is a good idea, maybe not that easy to make for a game jam, but I think it can be great for a further update, or even a sequel or something.
Thanks for trying out the game!
I designed this game for a quick play when you have nothing else to do and you just want a fast challenge to kill the time.
You can play it as much as you want, but it is more of like a score chase thing.