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A member registered Jul 23, 2017 · View creator page →

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Sorry for the late-ass reply, and no problem man, I always love sticking around with these sorts of games, and yes, I do mean ragdoll effects. And honestly not a surprise or problem that you'll just stick with the katanas, no problamo. New fighting styles sounds hella dope though, love the ideas of your own man, looking forward to other things you'll be adding too.

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One interesting suggestion of mine, it's been quite a while since I've commented on this really cool game too btw, but here's one good suggestion. Since the game already has a very good blood splatter effect and what-not, you think that the kills could have some physics behind them too? That would beautiful, I'm not saying that the kills now are bad, or unintriguing, but it would be pretty cool to see something like this. Huge props on your game man, lovin' it a lot. PS: Some more weapons would be cool too, like a nodachi, and a naginata, you probably wouldn't add these considering that this is mainly focused on katana blade duels, would be pretty cool tho.

Np dude.

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Awesome update. Love the new customization options and how you get the blood off of your sword. The randomized opponents are cool too.