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mapedorr

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A member registered Jan 07, 2015 · View creator page →

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Fun and hard. I liked the sound effects.

I liked the pixel-art, but can still be improved. The thing I liked the most was that transformation-into-a-button mechanic. Imagine all the puzzles you can make of such thing. Nice work! Make more levels, please.

The game is no more there. She commited suicide. That's the end of the game. :) :) :)

Thanks for the comment, and thanks for playing it. It makes me happy to know that you loved it.

Thank you. I'm glad you like it.

Hi,

I just released my new game In the shadows: https://mapedorr.itch.io/in-the-shadows

It is a platformer where you hide from an eye that is watching you. To know what it is and why it is doing it, the player has to complete 30 levels that will send her backward in time till the very first day, the day where everything started.

It is also my entry for April's #1GAM: Quality.

Share and comment, I'll appreciate it a lot.

In the shadows

In the shadows - gameplay

Thanks for your comment.

Do you think it would be better if the player can get to know "the other games" before it runs out?

Sorry for the late reply. We were working in other things.

First of all, thanks for playing the game and your comments. We have a lot of things to improve and fix, the level generation among them, and we'll do so in a couple of weeks.

So glad you like it!

Thanks for your comments. It's good to know that (and makes me really happy) you liked the idea and the humor. There are a couple of things I couldn't put into the game due to planning issues, but I'll work on them in a couple of weeks. I hope you play that version too.

Hi, thanks. Hit the walls to make points. :)

Resolve some puzzles to discover what the game really wants, then help her to fullfill her dream. Depending on the primary emotion of the game, its appearence and behaviour will change, also the goals she impose you.

Still in development: https://mapedorr.itch.io/the-seven-puzzles


Thanks for your feedback Kyace. We still have to run some tests to adjust the mechanics, but it is good to know, from the side of a player, what kind of things we should look at. Regarding the reminders for ZXC, we already have those icons but hadn't the time to put them in the current release. The chat mechanic is something we haven't implemented yet, but it will be there in the next versions of the prototype.

It makes us feel happy you liked a part of the aesthetics of the game. And we hope you can play the next version of the prototype.

Thanks for playing it.

Thanks for playing it.

I'm happy you understood the intent of the game and that you liked the pixel art. I think most of us, from time to time, imagine the possibilities of our future; and that's what defines us.

"Fart" (from Rick & Morty) was my first thought when I saw the main character.

I like the way you used Bitsy to create this side-scrolling game. The writing made me laugh and the idea of letting the player know the kind of thoughts "humans" and inanimate objects have is an excellent approach to the jam. I liked the aesthetics too.

Good game! Thanks for creating and sharing this.

Excellent game, I'm amazed.

It has terrific aesthetics and the way in which you used Bitsy to build the interaction with the scenarios and their characters is inspiring.

Thanks for creating and sharing this.

Simple mechanics. Simple story. Funny dialogs. Good visual style. I liked this!

Amazing mechanics. Gave me some ideas for the jam running this month.

The story is cool too. I loved the ending.

Would be nice to have more, and more difficult, levels.

Muy buen juego. Primero lo primero, la estética me recordó mucho a Sanitarium, gracias por eso.

El juego logra generar y mantener la tensión gracias a la limitación del campo visual, los efectos de sonido y la música. Muy acertada la decisión de usar los dos canales de audio para darle indicios al jugador de lo que ocurre a su alrededor. Definitivamente se disfruta más con audífonos. El movimiento del personaje se siente bien.

Lo único que no me gustó fue el sonido que indica que la bestia ha visto al jugador.

La estética me gustó bastante. Lo qué más capturó mi atención fueron las animaciones y ese efecto de alterar levemente las texturas. Los sonidos de las rocas al estallar están perfectos. La idea que se transmite con el final del modo villano me pareció muy acertada. Y también la del modo héroe (espero no estarla malinterpretando).

Dos cosas no me gustaron: las mecánicas del modo villano y la ausencia de una retroalimentación visual de los ataques que el jugador realiza.

¡Felicitaciones! Espero ver más de sus juegos.

Awesome pixel art and animations and music and sound effects. The gameplay is enjoyable.

I like the music and the animation of the spaceship landing. You don't know you're being hurt because (appart from the bottom left bar which is hard to see while you are kicking aliens' butts) there is no visual feedback (maybe a screen shake or flashing). Is hard to aim using the keyboard because the character keeps moving.

I like the aesthetic, but the gameplay at the beginning is confusing. As the game doesn't have a map, it would be helpful to give sound clues to the player to let it know if it is near a fox.

I loved the aesthetics (dayum, that pixel-art!!), the sound effects, the controls and the music of the end. Terrific!

I didn't understand how to play it. Tried 3 times.... :(

Terrific game. Made me think in Biker Mice from Mars (SNES). Loved the mechanics because I enjoy memory tests. Turning feels good. It would be great to show to the player (at least during the first 2 levels) the start point in the map. I figure it out in maze 3, in the 1st and 2nd mazes I though the starting point was the green rectangle.

The pixel art is terrific. That color palette....awesome. I liked the idea because is the representation of how I feel most of the time. People want to talk with you, you only want to listen to your music. I loved the Llama too (specially because talks).

This game is terrific. I loved the mechanics. The IA is difficult to beat at the beginning, but as soon as you understand how to play well, it becomes addictive. Loved the aesthetics too (awesome pixel-art).

Muy buen juego.

Primero lo primero, la estética me recordó a Sanitarium, gracias por eso.

El juego logra generar y mantener la tensión gracias a la limitación del campo visual, los efectos de sonido y la música. Muy acertada la decisión de usar los dos canales de audio para darle indicios al jugador de lo que ocurre a su alrededor. Definitivamente se disfruta más con audífonos. El movimiento del personaje se siente bien.

Lo único que no me gustó fue el sonido que indica que la bestia ha visto al jugador.