Recent community posts
Absolutely brilliant! I'm trying to think of any cons but really the concept is there and the idea was executed very well... I would love to see this game fully developed into what it can become, due to the great idea, graphics and controls. Good job!!!! =]
The guy dancing is absolutely awesome, and the animation is super good. The recoil on the gun and the shaking adds to the challenge of trying to hit the already moving targets. I can see myself playing this on my phone very easily. Keep on jamming! =]
Great game. Considering it was made in one week, I can see the great work that was placed on this game. I personally think if the arrow keys have specific colors of their own to identify them, it would make the game even more awesome. Also maybe a way to control the audio volume. Other than that keep on jamming! =]
thank you for the comments and playing! To reach the coins at the top you have to jump on the second level platforms (inca art) and jump off from there and you will be able to reach the high level coins =]
Thank you for the comments and for playing the game! For the jumps it's something I kept going back and forth about... so there might be room for re-design and think about the objective with more time. I decided to leave them in there and add two inca art style elevated levels where the player can jump off of and reach the higher coins. Definitely something to think about now that the jam is over and I can polish the game.
NOTE: I made this game in 1 week participating in Week #143 of the Weekly Jam. Due to COVID19 I recently was laid off and decided to do my first game jam.
CONTROLS: [asdw] to move the character and jump. You have the ability to jump 3 times in the air. Once you land on the ground, you re-generate 3 jumps again.
Game Instructions: The goal is to survive the longest possible amount of time. You have a countdown of 30 seconds in the upper right hand corner. Collect coins to add time to the counter. The person who survives the longest wins! Beat the high score over and over again.
Wow! the amount of detail and design put into this in one week is pretty darn amazing, if you ask me. I like the opening scenes and how the player gets thrown into CryFighter's emotions. =]
I love the sound effect when the player dies lol... Great stuff! the ability to resize the board, waves and camera during run time is very impressive to me. I have yet to do something similar to that. Awesome!