This is a super cool JSRF/Hover type game. Really enjoyed it but the controls/camera need a lot of tweaking. Very polished demo for such a small team. Here is my Twitch playthrough.
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Thanks for the game, I'll be keeping an eye on this one. Although I feel there were too many mechanics being introduced to the game by the end of the demo. The concept and execution is very smart though. My viewers were already familiar with this game even though I wasn't, I was expecting a point and click. Here is my Twitch playthrough.
Nice repackage but I feel like this could have waited until the game was actually running close to the original. I never had a chance to play the original Silent Hills demo and from what my chat was saying, this is missing everything that made it interesting in the first place. Thank you for the time and effort though.
Thank you for the interesting game. I experienced a lot of issues with the mannequin AI chasing me despite looking at them and some puzzles were really hard but I am glad they weren't all necessary to beat the game. The ending was a little WTF though. I feel that introducing the gun was a bad idea and made the game trivial from that point. Fun, short game. Here is my Twitch playthrough.
Thank you for the game, I thought it was of super high quality for a short indie game, especially your first release. The voice acting was also great. The only issues I had related to the controls and how there seemed to be some strange mouse acceleration going on that made it difficult to aim. I've created a somewhat lengthy gameplay video, my first of the new year. Thanks again! :D
Very fun and short game with a cool song. I've made a gameplay video about it with little bits of information about donuts, flamingos, and a sample of the original song at the end. Thanks, Boogie Knights!
Really nice visuals and minimalist, chilled soundtrack. I didn't end up finishing the game as I found it too difficult to avoid obstacles at later levels but I'm not that great at these type of games anyway. Made a short gameplay video.
Drift Space was super fun, I completed it in one sitting (and another to record some gameplay). No way I can manage the car, though. Would love to see it expanded as a multiplayer game without any collision between players, and the early levels I've seen of yours where it's more open looked really cool. Thanks for the game! Song was dope too.
Nice one! I've tried my own speedrun but I'm no good at these things so I hesitate a bit. Only second time running this path, I'm sure someone better than me can do this in less than 50 seconds.
Hey there, thanks for the gameplay demo. Looking forward to Paused being expanded with combat and swimming mechanics. Would be nice to have those pressure plates / sensors light up a path, or small conduit type thing, to whichever gate or platform they activate as sometimes they are not nearby (to help with subconscious guidance for players). I like the soundtrack too, it fits well but sometimes abruptly stops/starts. It is also possible to lose gears through clipping or on higher ground, would be great to have lone gears reset back to their spawn point if they are not interacted with after 30 seconds or so (if not done already?).
I've also recorded some footage of my playthrough.