Definatly Subbed! Great channel man!
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IT TELLS YOU, "A GOOD FARMER ALWAYS FEEDS HIS PIGS."
FEED THE PIGS.
The first Horror Pig Feeding Simulator. Will You Feed Them?
Thanks man! Thats great to hear! My friend had some of the same complaints when I played it with him. It was hard to know what the ships do. Just for a tip, the fighters are really good if you just place a whole ton of them! I was hoping the story was funny. I'll definitely take your feedback into consideration on the next project. Thank you for playing!!
MORTIS is a multiplayer (2-10) top-down, pixel art SWAT game. Creep though dark corridors with your squad, take out your enemies with 20 weapons, 6 equipment, across 4 beautiful maps. Gear is persistent, so to win the first-to-three-rounds game, you'll have to conserve everything. When you die, you become a ghost, who can freely float around the map. Gather information for your team or stun enemies with your ghost attack.
I need feedback on the Voice Acted Story for The Space Sim. Its the first time I have ever written a story for a game and I want to know what people think. There is a section on the discussion board of the game for feedback, and I will also be checking this post! Thank You so much for giving this game a try and please let me know your thoughts about the story. Not so interested in feedback other than the story for now, but if you have any comments feel free to let me know!
The Space Sim Is:
1. A Massive Space Battle Simulator
2. Capable of 1000 ships in one battle!
3. Fully Voice Acted Story
4. 30 Campaign Missions, Random Scenario Mode, Sandbox Mode
5. Excellent Audio and Graphics
After playing through the campaign of The Space Sim, you will certainly be brought to tears by the ending to the complex narrative. Please rate the story below. A rating scale is shown.
1 - Amazing Story
2 - Best Story of The Year
3 - Best Story of The Decade
4 - A Story so Good It Made You Steal a Bike Just to Watch It Burn
5 - Greatest Story of All Time
6 - Better than the Bible
I meant like a discord for solving the puzzle, but I think we may have gotten through a good bit on reddt. **Spoilers** https://www.reddit.com/r/ARG/comments/nuu6ra/small_arg_inside_freeware_game/
Final Arena is an online multiplayer fighting game. Battle your friends on flying space platform in matches decided by a best of three round system.
- Cross Platform
- Multiple Weapon Types (Standard, Explosive, Massive)
- Random Matchmaking and Custom Lobbies
- Synth/Retro Audio and Visuals
- Smooth Networking and Competitive Gameplay
Play With Your Friends Now!
Thank you for posting this. I will run this position in my chess engine to see if it is a problem with the engine or with the code I wrote to interact my engine in this game. I am guessing it is the later.
Are you sure that is the case jxvn? The move generation algorithm does not take into account wether or not the move results in a checkmate until the move is made. Could it be that there was a discovered check pinning your attacking piece? In any case I will take a look at the code right now.
Thank you for all the constructive feedback and the video. The biggest challenge was defiantly pacing. I was planning on increasing the general scare factor based on the evaluation of the board, but my chess engine is not always very smart (it likes to think its always winning). If I were to come back to this project, the game evaluation would defiantly be the first part I improve. Thank you again for playing!
I just jumped into the build and there doesn't seem to be an issue. Are you clicking on the pieces or the board squares under the devils pieces. You must click the square below the piece. I should make that more clear, my apologies!