A cool story! I had a hard time visualizing this setting when I read about it before and this short tale really gives an understanding of what sort of narratives you're supposed to tell within the setting. The visual novel is also a solid choice for a rules-light system, but I could also imagine a sort of management/strategy/base-building game within the setting that leans more into the resource juggling aspect.
Lunar Wilderness
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Hey thanks for checking out the game! (and sorry for the late reply)
Yeah, I missed one of the spots at the edge of the maps, unfortunately. About Dread Gazes: if you succeed, they will lower the opponents defensive stat for the next two rounds. Unfortunately, I failed to come up with a way that can convey this easily in a visually clean way.
Very cool visuals/atmosphere and nice to sea a traditional point and click game! I especially liked the nightmare sequence, it's a unique way to use the "memoriam" concept. My only issue is that I encountered a bug where I couldn't access my inventory
I also, I kinda got stuck on figuring out what to do after Benedict gives Kolya the night off, as Kolya gives no hint on what he really intends to accomplish, so I simply don't know what to look for.
Thank you very much and also for the video! You are absolutely right about the arrow key thing and I intended to fix it, but I as you mentioned, I was worried it would create usability problems for the other systems that rely on the game's turn based nature and that I wouldn't be able to resolve all design problems in time. Really sorry about your hand!
This was nice! I really liked the moody city environment (although maybe it was a bit too barren, but I understand it's time consuming to fill an open world) and the central mystery was engaging. What I liked the most is that the protagonist was not a vampire, but someone who simply got tangled up in their business, it's an often unexplored angle in VTM media!