Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lucasmml

4
Posts
2
Topics
A member registered Jan 31, 2019

Creator of

Recent community posts

Pixel Fx Designer community · Created a new topic Canvas

Is there a way to go over the 400x400 canvas size? i know i can right click and add a different value, but it doesn't work. Also when i change the scale (pixels) it should update the size of the canvas.

Windows 10, steam version, on latest. If i create a project with more than one emitter using the timeline with a lot of keyframes, the Keyframes are not persistant, if i save the project and open it back up loading it up, it loses the visual information (the sprite) of the keyframes and some configurations.

Also, while trying to create a new emitter, having a project with timeline and a few keyframes, i got a crash. 


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object objParticle:

lerp argument 2 incorrect type (undefined) expecting a Number (YYGR)
at gml_Object_objParticle_Other_10
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objParticle_Other_10 (line -1)
called from - gml_Script_create_particle (line -1) - <unknown source line>
gml_Object_control_Particles_Step_1

Everytime that i try loading a file that used to have a timeline, it loses all the content from it. I lost all of my projects that made so far, i can't create nothing reliably, everytime that i open a file, it changes in some way.