Thanks! There is definitely a lot to take in, so I plan on making something to ease players into it in the full game. It's kinda the downside of doing a demo for a game like this, ya kinda got to put in some of the more interesting mechanics in it without the stuff that'll ease the player into it that a full version could(Which is why I made a short tutorial just in case). But this is not a game I expect everyone to get or fully know the mechanics of for the first few levels, beyond Color Swapping, attacking, and some platforming.
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Slow inch? I'm not sure how that would happen. The sensitivity shouldn't cause that, you have to move the analog stick a ways before she starts moving. With the exception of checking for any other controllers players might want to use besides the first one detected, I'm covered in terms of input controls. I'll look into it though, thanks.