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Luc Rage

A member registered Mar 11, 2014 · View creator page →

Creator of

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The graphics for this were pretty nice and I like the mechanic of getting different abilities based on what surface you're on, but the camera had a lot of jitter and the ability switching and physics were a bit buggy.
I could see this being a really cool game with some more polish and expansion on the core mechanic though.

Really cool and fun game, great art direction and music. I wanted to keep playing to see the end but it was actually harder than it first looks.
If I had to give critical feedback it would be that some of the segements and enemy layouts kind of necessitate you losing health and sometimes feel a bit unfair, but I've done quite a lot of work with procedural maps in the past and know it's very hard to optimise difficulty with these especially when rushed.
Great game overall though!

Hi, thanks for the kind feedback!
Yes, I think we overlooked this issue (which now seems obvious) due to our inexperience in actually releasing projects in Unity, moving forward this will be a key consideration.

We definitely plan to expand this game in future following the jam, thanks again!

I really enjoyed this, lovely progression through the game and felt like a positive experience to have played it.
If I had to give a criticism it would be the shakiness of the camera being a bit uncomfortable, but otherwise this was really great.

Sorry, this is Windows only.

I thought I'd ticked the box but it must have cleared when I uploaded the new build, my apologies for the disappointment.

This was really cool, great atmosphere. Reminds me a lot of the original Alone in the Dark with the creepy but very brightly coloured haunted house. I enjoyed it a lot but then ran out of ideas for what to do next after getting the jagged key and then I accidentally glitched out of the map.

Cool concept though, look forward to seeing how it ends!


This is much more fun than it sounds, especially with the ability to switch modes

Really cool little game

This was a cool game. It's  shame various elements are missing, but this was still fun to play.

The list of requirements in the bottom of the jam main text says:

"The game must fit within 1.44MB uncompressed."

I imagine all methods of compression, including zip folders, are therefore ruled out.

This is really good, the atmosphere is fantastic

Cool game, lovely characters and backgrounds, good build up of suspense about the mystery object

Loving these visuals

I do rather like that particle effect you've got going on.

This looks really cool, love how you've managed to get the map layout to fit together with all these rectangular rooms. The art style looks great too.

Is there going to be an on screen map to aid with navigation? I imagine the perspective changes could become a little disorienting during play (some classic survival horror games had problems with this). The Consuming Shadow does something with a similar style (which you may already know about as you've referenced another of Yahtzee's games) but with the perspective remaining consistent, because it's just layers of corridor rooms.

I can see the way you've done it allows for much more complex and varied maps though, which could let you get a lot more variety .

Love the concept. 

Hello everybody

I brainstormed a bunch of ideas but this one seemed to have the best combination of 'feasible in my tiny time limit' and 'could maybe be a decent game', so I'm stretching the concept of a roguelike pretty far by making a fishing game.


  • Procedural lakes
  • Simple fishing mechanics
  • Permadeath (on broken line or hook)
  • Searching around for items
  • Randomly generated poetry (maybe)
  • Slowly passing the day
  • The most chill roguelike experience ever

Thus far I have character movement and procedurally generated lakes down, having started last night. Hoping to get more of the interactive stuff in today.

Thanks, I'm glad you enjoyed it :)

I like this. The monster is cute and it made me lol at the end

Fun stuff :)

Pretty nifty implementation of flickgame :)

A pretty novel concept, which kind of reminds me how much we use shortcuts to find letters in the alphabet sequence rather than actually knowing their exact locations.

Also the fact it appears to be running in a video is kinda like...whaaaat?

Great visuals and feel, but unfortunately I had way too much trouble with the movement controls (the point and click didn't seem to want to register.) to be able to progress very far. Shame because I liked the premise.

Also no sound here either.

In case it matters I'm on Firefox 27.0.1, windows 8.

Hey cool game, the jumping physics take a little getting used to but really catchy gameplay and great aesthetics.