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LowBros

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A member registered Jun 17, 2018 · View creator page →

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Awful. I understand the limitations of the engine, but holy crap it's not even beatable. Having to relaunch the game was interesting, acted as a first puzzle and I kinda liked that. The random maze was jarring and only managed to irritate me since it did nothing but change up the game play for .2 seconds. The final level with the other robot has no walls so I can wonder forever? I don't know if there is a glitch where I'm supposed to die or the other robot is supposed to die honestly I don't care after replaying several times to see if I did anything wrong I decided it's not worth my time to keep trying. Here's hoping the programmer actually does keep trying, because this is not good enough.

I got to that same point, the game seemingly has no real point... Or maybe it was overly ambitious and didn't get the attention it needed and instead got a story that the user doesn't even get to see.

Still 2 days left :)

Fun, love the ideas and graphics. The physics simulation however is sub-par with how touchy the controls feel... It's like the ball is playing a separate game than the paddle. The paddle is fast and ready for anything  but the ball is slow and unpredictable with how it will react. It doesn't fallow physics and instead just goes in the same direction it came from creating a really easy to cause loop where you're trying to get out of a corner... But other than the ball physics WONDERFUL game, loved it!

Jumping feels horrible, and a lack of graphics sucks... But the core game is fun, and I enjoyed the decision to throw my food or feed the dragon.

I was about to write basically this exact review XD up vote for you!

(2 edits)

I just added a mod builder to my project Goblins Inc!https://lowbros.itch.io/goblins-inc

Try it now for free! And let's see what you can do!


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I cried. Not really but I felt like I should have.

Great game! I think....

That was the best thing I've ever experienced. Period.

It was fun, just one thing that pissed me off way too much, S-F Use the industry standard man! WASD not ESDF god damn that took me way too long tofind out I thought I could only move the right toaster. Like shit at least have the controls on screen if you're not going to be intuitive.

In The Rim was a space invaders clone on first release, and had varying degrees of success. This final release is actually a reboot of the game, adding; a story, a tutorial, a better movement system, allot more music, better bosses, an upgrade store, and much much more.

One significant change in the re-release was the ability to move freely rather than being locked to the bottom to the screen, as well as coming from the left side of the screen rather than the bottom, making the game into a side scrolling shooter. 

The story has a satisfying plot twist, should you manage to beat the game. I say should you beat the game, as this is a HARD game. It would take you about 20 minutes to beat it if you're good, but trust me when I say that you will die allot before you get good.

The developers update this frequently, so I actually recommend the mobile android release. The PC version is still fun regardless of the later update times.

I haven't met some one who enjoyed blowing up aliens less than drinking a soda, and this cost less than a soda, so take that how you will.

Here's a link, enjoy! https://lowbros.itch.io/in-the-rim

https://itch.io/jam/fire-jam-3/results
Hows that for not winning material.