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longsdale

5
Posts
A member registered Sep 26, 2017

Recent community posts

yay it worked :D. funny and beautiful game. a bit buggy but its ok. when i came to a town center with merchants it crashes. well it has much potential and i think it can grow big. think about unturned on steam :) it was tiny. good work zaphyk.

wow :D ty

ATI 4850, AMD athlon x2 and winxp and yes net 4.0 installed.

(2 edits)

standalone, i will try the itch app if it helps. many times.

edit: cant run it through itch app, itch app wont open. sorry.

It wont start. Only DOS box showing up and blind window. need to tab to DOS box and close it. heres the log:


Available Devices:

{X=0,Y=0,Width=1600,Height=900}
Creating the window on the Primary Device at 1600x900
OS = Microsoft Windows NT 5.1.2600 Service Pack 3
CPU = x86 Family 16 Model 6 Stepping 2, AuthenticAMD
Graphics Card = ATI Radeon HD 4800 Series | 3.3.11672 Compatibility Profile Context

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
m_FullScreen=True
MusicVolume=0,4
SFXVolume=0,4
ShadowQuality=3
VSync=False

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 3.30
Max color samples = 8 Max depth samples = 8
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.GenerationQueue.<ProccessQueueThread>d__0.MoveNext()
   at Hedra.Engine.Management.CoroutineManager.Update()
   at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()