One of my personal favorites so far! I like the pixelart very much and the idea about the game in general :-) You should probably think about continuing this project :-)
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At the current state you can actually "win" the game by just messing up every item :D
Unfortunately I didn't have enough time for the effects so that basically helium is the only way to destory items. Thank you for playing :-)
You can actually find the exact value on the map :D
But generally you're right. I could have come up with a better way of solving the puzzle. Like having an accustic feedback of how the value was wrong or some sort of chart display.
Thank you very much! :-) If you want to, you can let me know what you didn't like about the controls. I'm collecting some parts I might change in the future, so maybe I can work on that too!
Very nice idea! My first idea also was to make some kind of rythmic game :-D Next time we could definitely team up on that :-)
Sometimes the input was not recognized by the game and there have been some situations where I could not dodge at all :-O The music was great though!
Amazing, this was your first game with Godot, right?! :-O This is a really nice game with some funny changes to the original snake game. At some level I got stuck by accident, where the "food" spawned in a corner of an arrow which I could not reach xD
Lol, you managed to pull off a small "rpg" with story elements that is really impressive! Not sure how to win this game, but had some fun exploring the maps and talk to the people around the world :-)
for the desired result you will always have to use viewports to ensure the correct resolution while having precise pixels :-)
For the colors I chose also using a shader since its fast and easy enough to map two colors :-D
I also updated the repository which now also supports a simple sound setup for mono channels.
the manager will automatically handle the music stream (mute its audio bus) while the sfx is being played.
Hi id0 :-) Thanks for playing my game!
There'll be an update for the game during the next couple of weeks! I will also fix the bug with the first puzzle for the web build.
It will probably also change some of the puzzles and add new ones. :-D
Ah now I had another look at what you meant. Sorry did not read your post correctly. The font is assigned via the node UI inside the Game.tscn scene. Whenever you set a theme for a control, it will automatically be applied for all children, except when a child does have a Theme assigned by its own, then it will inherit that theme to its children aswell :-)
oh I will fix the project in the next our :-)
But basically it should work when you click on the most parent control more inside the Game.tscn then under Theme > Custom Font > add a new Dynamic Font.
In the Dynamic Font you can select any ttf file as font file. I did use a font by accident which was free to use, but I wasn't allowed to redistribute.
I've been working on a small starter project for the Godot Engine, for anyone who wants to use Godot for the Jam :-)
When you're considering exporting to HTML5, you should always stick to power of 2 textures since textures with different sizes might get blurry in the WEB build.
Feel free using it!