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Livvor Morthis

15
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A member registered Dec 25, 2017 · View creator page →

Creator of

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Can we include an adventure with our rules on a second document ? Like a one page adventure to help players get into the rules, written on another pdf to save space on the main page ?

Noted ! I'll try to add it soon

Incredible amount of work, especially regarding audio and story-telling

But I do echo opinions about it being somewhat too hard, especially when the slime is on you

Insane quality on the audio side of things

Simple but somewhat addictive, with cute and clear graphics (the moon moving across the sky is a nice touch).

I feel like moving obstacles (ground spikes and those falling things) should have been telegraphed a little bit more (like having a sprite calling out where there'll be)

Really feels like a game that could have been on those phones.

Good concept, BGM works well with it, funny story, clean graphics

Does the level has an end, or am I just too bad to reach it ?

Good concept, fun gameplay, very clear and readable sprites.

But it's hell for my bad memory lol

284

really great game, simple, intuitive and fun. Very impressed that you managed to make us feel like we're on the surface of the planet with so little

feels like a genuine game from this era too, and congrats on having custom music too

no idea to be honest. I'd guess reaching the ground, then having to do another, bigger fall with more bullets around ?
no as charming or as arcadey as just beating your high score though

Easy to understand and easy to play, very arcadey

Also, good job on the custom menu music

The gameplay could probably benefit from having background music as well though

Is there a win state at some point, or is it just a high-score game ?

Very good concept, very well executed, and would also like to commend you on putting a proper tutorial in your project.

Really liked how easy it was to understand while being challenging. Out of curiosity, how many levels are there ?

Pretty cool, fun to image an alternate past where flappy bird came prepacked with each 3310 lol

For Road Rush, two (I think easy) fix : the white lines should move to really show that you're driving, and the other cars should come faster and faster

pretty fun otherwise

Unique take on the Whack-A-Mole idea, works really well

Kinda hard to understand at first (tried to go into it without reading the page, just using the in-game "tutorial") but only take a couple minutes to figure it out.

Can't really get far since my keyboard doesn't have a numpad, but this would probably work very well with one (or on an actual 3310)

Pretty fun and very easy to get into, the only real let down is that there is only 3 levels

Tbh the game is  pretty hard to read as is (no idea how you could better with the jam's restriction tbh :/ )
but I'm really impressed at how smooth this plays and at how still understandable the game is !