Well after I figure out that the combat was thrust based and not slash based, things got pretty streamlined.
Honestly I dug pretty much everything about this. The music and cutscenes were aesthetic winners in particular, even that same bug I got as Khryse where the background just completely flipped out.
The only real criticism, other than maybe telling players to thrust and not slash everywhere like a wibbly wobbly inflateable tube man, is that the one-hit kill meant I totally just spammed the Max Payne slowmo to kingdom fuck. Defensive mechanics are totally something to look into.