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linky00

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A member registered Jun 13, 2015 · View creator page →

Creator of

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Second question: how do you @ in Mark to an Itchio topic

aaaaaaaaaaaaaaaaaaaaaaaaaaaa (aaaaaaaaa) aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Aaa watching this is so nice! Thank you for featuring it!!!

Aaaa thank you :)

Haha, you're probably right, I find the game too fast for me but that's probably because I suck at it somehow, everyone else seems to be better than me...

aaaaa this is the best thing :)

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uwu

But for real I doubt it, like, on sheer number of entries alone...

Thank you for the incredible compliment though :)

This is BRILLIANT. Gets unfairly difficult by the end, but that's totally okay, fits with the game's themes and means it's the perfect length. Broke down laughing slightly at the movement, it's absolutely excellent.

Ah this is clever! Well done persevering and making Something, and I actually really enjoyed playing this! Just assume everything except the things I'm about to say are positive haha.

So, criticisms. Maybe this is just me, but I think first person platforming is an inherently very flawed mechanics set. Like, Mirror's Edge, a game built entirely around the concept of it, a game with a decent budget and some serious work into animation and physics, still isn't perfect and some sections are just frustrating. Put those mechanics through the 48-hour-game-jam-machine, and suddenly the work you put into making a well paced story is sabotaged by my crap at platformer ass repeatedly failing a section. Also, at some points failing cut off the voice track, including the most important part of the story, but, game jam, and I could fill in story through context.

I really liked the 'machine' bit though, and this made me think. With patience, it's relatively easy, and the mechanics perfectly fit the point you're trying to make. Slow, methodical, like a machine. If more sections were like this, I think I could be much more strongly attached to the story you're telling.

Otherwise, well done! Hope your team is better next year...

aaaaa this is so a e s t h e t i c

i... okay

God same, it's really lacking in some proper screenshake.

:)))

Wow, thanks for the in depth advice! Some of this was definitely on the 'would do with more time' list, but a lot of this is stuff that people haven't mentioned much yet. Really happy you liked the idea :)

Thank you! Yeah, the difficulty is a bit weird, depending on your understanding of the timing and a bit of luck it's either really easy or really hard, but we didn't have a huge amount of time to test for something like that...

There is actually an end point that my not-very-helpful waypoint marker pointed towards, but tbh I rarely manage to reach it myself...

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We had that idea at the very beginning, but never really thought much about it. We then very quickly found it was both extremely annoying, and extremely funny, so it stayed in to the end!

Really interesting idea! This is kinda the Ikaruga I've always wanted to play... It's hard to properly pull off reflections, but when you land a hit it feels SO GOOD.

thanks mum :)

The next step is to code it so that it can tell in advance which movements are necessary for your survival, and then jacks up the chance of him ignoring you just for the heck of it...

uh maybe my design intentions aren't the best...

:D

tbh i can't really beat it either most times

i'm not sure why we never changed the name of that mechanic, but it just kinda... stuck... somehow

*evil face* *evil smile*

We've already won like 12 BAFTAs for it, hopefully we can get another for our emotional performance in the cry command...

Haha, there are a few tricks to make it easier, and depending on your moral code the pavements can be used as well...

Thank you!!! It was so much fun to make!

oops... i think we had a similar idea...

I AM SO DUMB IT'S BROWSER PLAYABLE BUT THE ITCH APP ALSO LETS YOU DOWNLOAD IT I APOLOGISE FOR MY STUPIDITY HAVE A FREE CUPCAKE

OH CHRIST THIS IS HARD AND SO GOOD

If you're building in WebGL, why not make it browser playable? Awesome game btw!

Bakugo Simulator 2018

this is brilliant 

Haha, I really like this! The name lends a lot of meaning to the mechanics...

Well this was weird. Not really sure how I succeeded, but would love more of it!