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Vand™

62
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A member registered Jul 21, 2016 · View creator page →

Creator of

Recent community posts

playing this after watching pokemon in brazilian portuguese makes it even more traumatic

maybe i can get the backup itch io makes when someone upload a game, but it was done on an library that's so messed up that idk if it's useful at all :P (Phaser, with javascript)

if you still want it i can upload it easly

i love how it plays on android

we can search for games, tools, assets, a lot of other stuff and "everything else", which isn't any of the others

But we can't actually search for something in all of those categories at the same time, which is :/


Sometimes i'm searching for references of specific gamedev stuff (i.e. 3d pixel art trees) and it would be good if i could check on games, assets, mods and any other kind of project that may have the characteristics "pixel art, 3d, forest".

The ideal, thinking about logic, would be transforming this "type" dropdown menu in an important secondary tag, so we could select on which kind of projects we wanna search on

"search tools and assets about procedural textures"

SO COOL

but there was a bug when the rotating lines appeared

i could only move the little ball through a strange random offset away from it, and not getting close to

is it baked or realtime?

i found the inverted one a peculiarly nice effect

looks like that's one of the fastest engines to make a thing

(2 edits)

yeah, i entered a lot of jams but didn't post on some of them, but they keep appearing right next to the jams i participated and posted. 

that page is a giant mess that grows the more jams you enter 

(1 edit)

Everytime o post a game with a team (mostly from gamejams) i feel kinda bad about wow the credits for each people works on itch io.

I always ask for my team to choose some of their social network to put it in the description, like:


but... it's incredible how many people pass by it and just focus on the automatic upper-right links that itch io make.



It would be a HUGE deal to have a button of "view all by THIS ACCOUNT" for everyone that worked on the project and it's registered as a manager.

and even if the game was made by a huge team, having the option to select who appears there would help so much.

(2 edits)

WOW, look's like my level design failed a bit

before entering that room, you need to press a brown button to open the first door

you can open the next door inside it, but it has 2 buttons

also thanks <3

super cool mechanic

it's so intense when there are a lot of bullets around me

i could see an entire game about it

that's literally a new perspective for tower defence games :D

i don't know how to describe the way i identified myself with this game

i could feel most of these things and even those that haven't happened to me

the inbox messages and feeling of emptyness made me reflect a bit

that's a great resource

gat sedraneas good

(2 edits)

i already use blender for small props for my game, but using it for making maps is terrible to test, visualize and travel from software to engine.

my main interest with this one is the way its uvs are made (not like blender which is overly complex and totally not made for pixel art)

(1 edit)

i'm about to buy this tool but i got curious about three things

i've read in the comments that only one texture (used as a spritesheet) can be used per mesh, is that true? also if i later decide to update this texture to another that has same size would i have to retexture all the mesh?

and how does the animating the textures works? does it cycles through selected sprites on the spritesheet or is it done via animator?

if would be really nice if it was touch compatible. 

i wanned to share it with some pep but they don't have a pc or a mouse to play

is it opensource or we can see how's it set up?

i know someone that is doing a final paper and could find this very useful 

it reminded me of zineth from arcane kids

in

cre

dible

cool

I LITERALLY MISSED EVERY SHOT AND DIDN'T DEFEND ANY SHOT AND I DID THIS LOOP LIKE 5 TIMES

love it

the froggo animations are so subtle and satisfying and damn, i've never thought of making particles that small, it worked really well

(1 edit)

top do top

OH
MY
GOD

OH, NO
FUNGUS SAMPLE SOUND

besides that, nice ambience

a da fonte da pagina do jogo aqui na itch io é clara e acaba se misturando com o fundo, algumas coisas ficam um pouco difíceis de ler

feedback aleatório :p

ae lucão

acho que nóis tá predestinado a só fazer jogo de limpa coisa agora véi

well... no... basically they're just for decoration

not even the wet sunglasses

saddly the roomba will allways want to do it

i knew they were downloadable, but i meant playable directly from the web page, without needing to download locally
most games i've tried downloading had issues with resolution and going full screen, including one i've made

I firstly though it was a bug, because anyone was talking about it too.
One of the few things that makes me open itch io on the browser is to play games on the web brower. Will it be a thing someday? is it too hard to implement? although we can still download them isn't it too buggy?

PICO 8 has more functions, which can be useful if you know how to use them
but TIC 80 has no limitations.

also TIC 80's music editor is way better and as it is free and they both are literally the same in terms of code, it's a great way to start with tic-80 before going to the most popular one

OMG, you made me discover, like, three bugs or something
Fixing them right now!
Thanks for the gameplay <3 

(1 edit)

Sir,
I'm afraid to tell you're using part of my property for personal use
You've just invaded my heart's private property and owned a space there for ever <3

wait, doesn't PICO-8 export all games to html natively?

H O W

i literally googled for about 2 hours with my 16x16 unormalized texture to get here

and i gotta say

thank you so fucking much for this