Very creepy and abrupt, though somewhat subtle and terrifying at the same time.
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Really good! To say that the visuals are awesome would be an understatement. I haven't even heard the sound yet (just played it muted), but I bet it's awesome too. All in all an amazing games, saving this for sure.
Cool spin on the classic dodger game, I haven't beaten it yet but I like it so far. The story text and music are both nice too. I like the color choice. Overall the game and presentation is very clean and of good quality :)
Pretty simple. I would have liked a little background tune. Also I wish there were an ending where the Mahzuns and the humans lived together peacefully. I don't really like how it has to end in segregation or violence; I feel like that isn't a good message. I really like the compact design and aesthetics though.
Just starting: "What? A rouge-like and a gardening game mixed together? This can't work"
Fifteen minutes in: "OK so I just plant stuff, come back later and make money?"
Forty minutes in: "LET'S GO MAKE SOME BERRIES AND DESTROY GAR MISS ME WITH THAT SEEDLESS STUFF!"
10/10 would garden again
This is really good! I don't really understand how covering up light helps grass grow, but I don't really care since the game is fun! It's also interesting to see somewhat creepy game made in Pico-8
This is great! The free-form nature of the puzzles allows for multiple solutions, the art is superb, and the core mechanic is definitely a fun one! Just wish there was sound, but I can live without it considering that it's a jam game. Seriously though, I think this has the potential to be made into a full commercial game.
I like the colors, the sound, and the mood it evokes. However, I think it could have done with a resolution after all the items were collected. In fact, I half expected the character to give up their own life at the very end (I'm no expert at this subject but it seemed like they were preparing for suicide). Ultimately I think this was very interesting though.
Is this a demo? I only understand English so I can't read the text, but I like the idea of three playable characters. It reminds me of Castlevania 3. The checkpoints are nice. I can't wait to see what the characters sprites will look like when they're done
Thanks a bunch :) yeah to say the physics are a little off is an understatement; they're wonky for sure. We were going for an emphasis on momentum, but this was our first jam-game and it didn't come out perfect :b However now we know what to work on!