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A member registered Feb 22, 2017

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(1 edit)

2 very important things could be improved:

  1. Visible Home-Area.
  2. Better awareness of blocks surrounding you directly (bottom screen, above character).
  3. Controls (button→action rather than buttongroup→actiongroup)

I found it difficult to edit my trench around the start area, especially east where the cliffs are and at the sandstone spots south west.

Sage-Fusion-1 is a great "demo" for Sage-Fusion-2 and I really like the combat:

In SF1, the story has choices, but feels kinetic. Choices seem to only be an opportunity to explore a bit more, not relevant to the main-quests.

I would have liked to explore the other choices and not get one girl killed at the end, the character of the two which visuals I liked more.