Thanks for the feedback. I think if I ever go back to this project I would remove the timed hopping altogether.
Brandon Leon Channel
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I didn’t understand what I was supposed to do. Sometimes I would repeat the level like 3 times, and sometimes I wouldn’t even finish the level and move on. It looked and sounded nice, the controls were solid.
I enjoyed this a lot. I’m a music person, so that’s what I notice immediately and it was quite nice. I also thought the mechanics were simple enough, but the challenge was the right amount to keep it from being boring. solid, solid game.
Overall pretty solid platformer, perhaps a few tweaks on the momentum however, I kept sliding off of things, and then when anticipating sliding off of things, falling on the close side instead. Sound and feedback were good. You can get softlocked in level 2, and I accidentally found a bug I couldn’t replicate in level 1.
Concept is great. Dimension hopping is a super idea, the execution of it with the control scheme is the only problem. There’s not enough time or enough telegraphing of where you’ll be. Perhaps if you’re highlighting the next color, you could have those show up as a semi transparent image.
there were only 3 right? I think the best one was the ‘kingdom hearts/final fantasy rpg’ sounding one that plays while you’re getting the milk, especially because it has the silly meow like synth but still sounds like oh snap this is a boss.
You asked me about the audio. I think it gives a sort of unsettling vibe, considering the bad guy will come if you don’t collect all the milk, it’s doing it’s job. The thing I’d recommend is simply making what you think sounds good, and then looking to make that as good as possible. When I do music, and even when I did the song for my game, I make it. then I look at it to see what’s not right, just like with code, and after I make the changes it normally sounds better. In the case with FlusterCluck! I made that music over the course of an entire workday, and still ended up adding more and taking things out the next day.