That was a really fun game! My only complaint is that I wish it was longer.
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The purpose of the method here was to bring the call down to a single line since I used it in a few places in a project I was working on. I'm not sure how I could get the same effect without allocating either the game objects that are being checked or the components I'm pulling them from to memory. Any suggestions how to get around that?
The zombie lair was difficult. Cool that there's a story and everything in a game jam game. Always nice to have that. The mechanics were solid. The giant bullet gun was fun but a little difficult to get a hang of. Overall this was a lot of fun!
I really enjoyed it but I'm having a hard time figuring out the connection to the theme. Great visuals style. Controls took a minute to get used to but were good. I loved the puzzle elements as the game progressed.
Got a bunch of stuff on here. I'd recommend looking at the Gastric Voyage soundtrack or my latest upload since they're game soundtrack stuff I did.
I like it! The limited view almost gave it a horror vibe once the aliens showed up. There is a little issue with the sound not looping properly for the rocket but other than that I had no complaints.
I absolutely love the mirror mechanic. It reminded me of Silent Hill Origins. I would love to see this idea expanded and maybe have some additional areas to explore. My only complaint is that the death cutscene goes on a little too long. Is there a way to skip it that I missed?
And I made a video: