This game never ceases to both draw me in and make me rage. Yes, it is scary, and yes, I still get spooped like a 5 year old, but BOY is it secretly a rage game in disguise! And not because of Baldi, but because of that darn jump roping, evil "teehee" saying Playtime girl!!! She is the true monster in Baldi's schoolhouse. If you haven't played this yet yourself to understand where I'm coming from, please do, but be warned- I've played it multiple times for hours now and have yet to beat it. It's difficult, it's irritating, and man is the RNG frustrating, so have patience and don't expect to beat it first try (but if you do, you're a wizard and I'll be in awe of you forever). Other than that, I definitely recommend you download and play it yourself to truly experience the pain and spoops (and fun) that arise in Baldi's Basics!
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YouTube videos can act as guides, but sometimes they prioritize spoops over gameplay, so here's my guide for ya. The basic layout of the school is the 2 notebooks at the beginning you receive during the tutorial, 3 notebooks on the right side of the school (the red by the cafeteria, the black by the detention room, and the green in the hallway to your right before the cafeteria and between the potted plants), and then 2 on the left side (the only ones down a very long hallway). Save the left side notebooks for the end, since it's a straight shot and you can run to the first exit with Baldi directly behind you. Since he'll be right behind you in that long stretch, make sure you have at least 1 soda and 1 zesty bar (so you can push Baldi back and use the energy bar to spring after yours runs out). Have whatever third item you think would be most helpful already in inventory if you can, whether that be another soda or a lock, etc, and most importantly, have patience! Even if you know how to beat it with a guide like this, the RNG will fault you often, so be prepared for lots of frustration. The game is pretty fun and addictive though, so don't forget to have fun sweetie! ^.^
After seeing others play this game and say how spoopy it is, I had to try it for myself and boy, is it scary when you get into it! The clickety-clack of Baldi's ruler, the perpetual fear something will hinder your progress, and of course the jumpscare of static when you catches you all made the game feel like a horror experience, which was great! I don't like that the game is so luck based, however. The RNG of when the other characters will appear makes the player's skill pretty much useless, because as long as everyone is the right spot by chance, you can win and escape (or, more accurately, if they're all in a bad spot, no matter how good you are at the game, you can't beat it). If the RNG is changed so that the game becomes more skill based, I would rate it higher, but for now, I give Baldi's Basics an 8/10. If you're looking for a fun and creepy game, I definitely recommend playing it yourself!
Just like Lonely Wolf Treat, Friendly Bunny Mochi is an adorable sequel to this series that I had a blast playing, and know you will, too. I loved that in this installment there was more story, you got to see more of the characters' personalities and the people's prejudices in the town, and that there was even a little side story with witchcraft and magic (which of course I had to do ^w^)! It made me more invested in what was happening in this universe and what will happen next in the other sequential games. If you haven't played the first game yet, I highly recommend it, but if you have, and you're deciding on whether or not to continue this series, then please, KEEP PLAYING!!! It's cute, deeper than you think, and a good time overall. 10/10
Not only is this game well-written and engrossing, but there are multiple endings you can achieve, too. There are 7 of them, and while I only got one in my video, I fully intend on taking all the branching paths to discover the other 6 on my own time, because I want ALL the lore bits scattered throughout this dystopian narrative uncovered! But back to the game review lol. In TCBN, you quickly become curious of what's actually happening, how you got there, and what you should do next, and though it wasn't as long as I wanted, the different endings add replayability; plus this is also connected to Louise's other game UnDying (which is also fabulous and if you haven't played it yet, I highly recommend it!). I really hope this game gets expanded upon and/or a sequel with a full fledged game comes out in the near future. If you're still reading this, stop right now and play TCBN for yourself! 10/10
Nami, I need to say, I love your game! Not only is the art style captivating, but you managed to subtly incorporate a lot of serious social commentary into the game (like racism, bullying, social stigmas, etc), even though it's only a short version compared to the other installments. I've already fallen for Treat, Mochi, and Moxie, and can't wait to meet more characters in your other games as well. The fact that each is getting progressively longer, too, shows your journey and confidence expanding as a game developer, too. To anyone reading, if you haven't played the game yourself, please download it and experience it, because you won't regret it! 10/10
I thought this was a fun but cheeky game that takes an interesting look into what it means to have choice as a player (or character) in a video game. I rather enjoyed it, and would love to see you create more games in the future. :) While I don't accept Skelly's reality at the end of the game as it is (and I know you made it that way intentionally by your note to the players at the game's conclusion), I had fun, made a connection with Skelly, and had a great time voicing the dialogue, even despite all your cheeky twists! You're a great story writer Louis, and I recommend this game to anyone who's on the fence about playing it. I mean after all, it's free, so why not? You definitely accomplished what you were trying to go for as far as player choice is concerned, but because Skelly took an uncharacteristic dark turn near the end, I can't give you full points, so my rating of the game is 9/10.
Played the newest update and man is it still just as fun as I remember, if not better! The new minigames were a treat, the music is amazing (especially during the Quacktastic End), and the art they added was just a treat. If you haven't played this game yet, you need to, especially with the newest version out. You won't regret it, I promise! Still highly recommend and 10/10
Hi Jamie! I figured it'd be easier to show a video of the issue, so I attached it here so you can see what I'm talking about. It's easier than trying to type an explanation, haha. I hope this helps you a little to try and figure out what's wrong.
Hello there, I'm having issues trying to play this game. I downloaded it to my windows PC, but the "down" button is perpetually being pressed, even though I'm giving no player input. To even hit begin, I had to counteract the action that kept hovering over escape by holding up and clicking my mouse. Once in the game, my character kept spinning in a circle while looking down. I couldn't break him out of it or stop it, though I could hit the menu button (but it always went to the very bottom input for Escape). I tried uninstalling and reinstalling it, but that didn't help. I even tried playing it on a controller, but the same issues persisted. As it is, it's completely unplayable to me, so if you know what's wrong or how I can fix it, please let me know!
Hi BOON! I just saw your comment here and on my YouTube, and I wanted to make sure I said thank you for responding, you made me day. :) I put my more detailed response to your message on my YouTube channel in the comments! I just wanted to reply to ya with a quick YOU'RE AWESOME here on Itch.io, too. ♡
I'm fashionably late to the Duck Jam party, since April Fools has long since come and gone, however, that didn't stop me from loving the heck outta this game! My only critiques are 1) that the Duck Dating Sim takes too long to read in the 5 second time crunch you're given as a player, so you're forced to either skim or completely guess (which I had to do a few times), and 2) the jump mechanic felt restricted, and was too heavy/precise often times when I was trying to jump through the cave system, so implementing a double jump would be nice.
Barring those, the other mini-games and general art style of the piece all felt like they belonged together, and though I died MANY times, I was still happy to play it through to completion (and get all 3 endings). Now, did anyone else get a "Click Clack Moo" feel from this game, or is that piece of childhood nostalgia being brought back just for me? Either way, I definitely recommend this game- great job Dev Team, I hope you win the Meta Game Jam! Please make more fun games together! 9/10
This looks like a wonderful game, and I would love to play it! I don't see a link or prompt to download the game, and when I went to the game jam website at https://globalgamejam.org/2017/games/quiet-little-things the .zip files said they "weren't associated with any files", thus giving me an error. If you would please put out a playable link or download for this game, I would love to play it ASAP. :)
It's a great gaming concept, but definitely needs some more time and development. The atmosphere is on point, but the execution of scares is missed. I kept expecting something to happen when nothing did. There should be a monster chasing the character after blood covers the door from the cat's death to prompt them to sprint to the open door at the end of the long corridor; also, the flashlight needs to be better implemented. I could not use my flashlight the entire time and be perfectly fine with seeing my environment, which is not how a flashlight should work. The demonic bunnies at the end were really cool, and I wish I had seen them more instead of just at the demo's finale. There's a lot of great stuff here though, despite the kinks, and I'm excited for the eventual full release to see how the game improved, and what really happened to the family on White Hill! As it stands for a demo, 6/10 (but I'm betting that score will go up with the game's full release).
The story is engrossing, the art is amazing, the color scheme is quite well done, the characters are very well developed, and it's one of those games that just makes you smile the entire time. If you haven't played it yet, I would highly recommend it, because it's an obvious labor of love on Brianna Lei's part. Trust me, you'll love it! I personally can't wait to play it through all the way to the finale. ♡ 10/10