One level? When you complete a painting a different one takes its place
Recent community posts
The tutorial is really well done, I understood exactly how the game is played and that is not very common in game jams so good job! I love the gameplay and I was sad that there wasn't more levels.
(You should add an option to skip pawn movement animation because it breaks the pacing)
I think the game is maybe too random, I feel like have don't really controll what I'm doing and it make it hard to strategies to make cool chain effect. But I think there is potential in this concept!
The concept is reaaaly cool, it's a clever twist on the turn based combat genre.
The only problem is those GOD DAMN self healing wizards, they're not a real threat but they are so annoying to kill... I find that the difficulty curve is really good, I managed to beat the boss on my first run but it was still challenging and fun!
I think it would be better if the key to select (space) and the key to confirm (enter) are the same because they have the same function. Otherwise the art is cute and gameplay is easy to understand!
The power ups that you gain by doing certain combination of dice adds a cool extra layer of strategy to the Yahtzee! I think you could make the bar-fight gameplay interact more with the yahtzee part (like gaining extra dice by killing a boss for example).
It was AWESOME! The game is realy well pollished and the gameplay is fun as hell, I love to grab enemies and send them back just when they're about to explode! The art and the music are very good too! Really enjoyed playing it!
The game that I made has similar grappling mechanic (although the context is a bit different),.
Ooooh you're right they really look like Zero Punctuation characters! I guess I took inspiration subconsiously! And sorry for the messy tutorial we didn't had much time because we change idea mid jam!
OMG the cutscene is AWESOME!
The idea is very cool but when you run out of ammo there is nothing you can do, you should maybe add a weak mele attack which reload your gun.
And the game needs music for the game part because after the wonderful cutscene music it feel a bit silent.
The art style is really great! Good job!
Screenshakes, enemies blinking when they're hit, sound design: The game feel is really good!
I think you could add more complexity to the gameplay because it becomes a bit repetitive after a while. Maybe try adding different enemy type or power-ups for the player!
The game gets quite hard toward the end and I nearly ragequit when a slime destroyed my rocket at 1900 points.
I beat it anyway tho:
WOOOAAA THE GAME FEeEeEL, the game is super polished and I really enjoyed playing it! I love your art style, it is very cute and the color palettes are beautiful! I think you should add a damage upgrade because these STUPID MONSTERS have a lot of hp!