I don't know why but it was very relaxing. Thank you for making this game I needed it ^^!
Recent community posts
Ooooh you're right they really look like Zero Punctuation characters! I guess I took inspiration subconsiously! And sorry for the messy tutorial we didn't had much time because we change idea mid jam!
-The movements are great, maybe just increase the run speed
-The wall jump mechanic feel a bit clanky
-You should rotate the sprite when you run left
-The jump sound effect is a bit annoying
But good game! Continue like that!
OMG the cutscene is AWESOME!
The idea is very cool but when you run out of ammo there is nothing you can do, you should maybe add a weak mele attack which reload your gun.
And the game needs music for the game part because after the wonderful cutscene music it feel a bit silent.
The art style is really great! Good job!
Screenshakes, enemies blinking when they're hit, sound design: The game feel is really good!
I think you could add more complexity to the gameplay because it becomes a bit repetitive after a while. Maybe try adding different enemy type or power-ups for the player!
The game gets quite hard toward the end and I nearly ragequit when a slime destroyed my rocket at 1900 points.
I beat it anyway tho:
WOOOAAA THE GAME FEeEeEL, the game is super polished and I really enjoyed playing it! I love your art style, it is very cute and the color palettes are beautiful! I think you should add a damage upgrade because these STUPID MONSTERS have a lot of hp!
I really like the climbing mechanic, it's simple but it add a lot to the gameplay and the way we explore the cave! I think you could have add some easter eggs in the dead ends of the cave to reward the player for exploring
There are some little problems in the game though : The spikes' hitbox is a bit to big and the character get glitchy when he arrive at the end of a climbing wall but it's normal for a jam game!
I really loved the little "light effect" that you made around the character and the final message of the game is really cute, GREAT JOB!
Thanks a lot for the feedbacks!
First of all, YES IT'S Q TO MOVE LEFT BECAUSE MY KEYBOARD IS IN AZERTY (and I forgot change to WASD before release...)
Limited jumps make the combat more interesting but they are indeed awful for a platformer. I will find a way to fix it!