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Larsen Games

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A member registered Jun 14, 2020 · View creator page →

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AI

(1 edit)

Looks like you are referencing the Damage section. That loop happens when you take enough damage to hit zero HP: 

Damage

After defending, subtract any remaining damage from your HP. If you are reduced to zero or fewer HP do the following: 1. Break a Stat, 2. Roll your 1d6 + Might + Heart and gain that much HP. When you Break your last stat, you die.

When you hit zero HP, Break a stat, then regain 1d6+Might+Heart HP.

You can never have more HP than your Max HP, which you set at character creation.

Pieces of Kit, such as Tideframes, do not have HP.  The only mechanical thing they do is add +1 to a check when they are helpful.

Keep in mind, everything your character has does what you would expect it to do. So a cutting torch cuts through metal, a drone flies around, and a 3-meter tall mecha suit will protect you from most superficial damage. Like, a shark bite probably won't do anything, but a machine-gun will,

I would check out The Mecha Hack if you like more mechanical detail! https://absolutetabletop.itch.io/the-mecha-hack

Your kit adds a bonus to a check when it's relevant. Say you want to smash down a door before the enemy arrives. Sounds like a check! Roll 2d6, add 'em up, add your Might, and add 1 from your Tideframe (because it's a big strong mecha suit and is helpful when smashing down doors). If you get 8 or better, you successfully smash down the door before the enemy arrives!

(1 edit)

Thanks for checking out the game! They work like any other piece of kit, providing a +1 bonus to a roll. In the fiction, they do everything a 3-meter tall mecha suit would do. 👍

Thank you for that feedback! You are correct. As a micro RPG, it doesn’t do much at all! Have you had a chance to play it?