Would Raspberry Pi compatibility be a feature in future releases? All my Raspberry Pis, even my Pi 4, can't run Playscii due to GLSL apparently too old. (which I don't understand on R.Pi Foundation's part).
Recent community posts
Been trying out the 1.2 builds for a time on my Linux box, and have noticed that while the game in itself feels a bit smoother and faster, some of the funky rendering issues with the paintings in the first hallway and the cleansing pool still remain.
Same setup as before: Debian sid, 64-bit release. Haven't tested the 1.2 32-bit builds but I will do so soon enough.
Anytime! I enjoyed the experience immensely, weird issues be damned, with the 64-bit build! :)
Right in the beginning room when approaching the robot receptionist. While facing the robot, about a foot away, the rendering seems to freeze and I seem to be able to zoom right past the robot.
As a suggestion (if you haven't already), try using Ogg Vorbis encoding for the music files for Linux, as Vorbis is supported out of the box in most distros.
Thanks a bunch for the Linux builds! I downloaded the bundle to test it out, and I'm really happy to see you included both 32-bit and 64-bit executables! :)
So, a bit of feedback and findings:
* The 32-bit build has some rather janky rendering issues; textures don't render properly on the outdoor scenes in the opening room (where the robot receptionist is), and there are also clipping issues where I could walk right out of the map.
* Additionally, music playback doesn't work in the 32-bit build.
* The 64-bit build has no issues with music playback, but some textures aren't rendering correctly. An example would be the paintings in the hallway leading to the cleansing pool; they render with a dark grey texture pasted right on top that obscures the paintings until you practically stick your face onto them. Likewise, the textures in the cleansing pool room itself render a little strange; the back wall renders as a black void or sorts, with only the door frame visible. The cleansing pool also has a couple of funky issues with rendering as you descend, where you can see the outline of the pool's shape above you rendered in black, which vanishes about a third of the way down through the pool.
The testing machine is a custom built box with the following specs:
* Asus Z97-AR motherboard
* Intel Core i7-4790K CPU, 4GHz
* 16GB RAM
* EVGA Nvidia GeForce GTX 750 Ti graphics card with 2GB GDDR5 RAM
* OS: Debian, sid (rolling release), 64-bit, currently with kernel 4.3.0-1-amd64.
Loving this game so far but I do kinda wish that there was a native Linux version available. I was playing the Windows version via Wine until the Mono libraries the game needs got updated. Now running the game only gives me this message:
Mono path = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Managed'
Mono path = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Mono'
Mono config path = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Mono/etc'