Beat ur score. B3
L. Vireo
Creator of
Recent community posts
Hello again.
I’ve been meaning to make this post for a long time, but I’ve been really busy lately. I need more time to finish Chatterbox DX.
Right now I’m in my final two weeks of high school, and I haven’t had as much time as I thought I would to work on Chatterbox DX. I was very naive. I’m the only person working on the game excluding the soundtrack, and I have other responsibilities that I need to dedicate my time to.
So, I’m pushing the seventh and final release date back to June 28th, 2024. This is when the game will release, I promise.
See you on release day,
- L. Vireo
Hello everyone.
I know that Chatterbox DX has been a long time in the making, first being revealed over three years ago now, but I need a little more time.
I’ve wanted to finish Chatterbox DX for a long time now. I originally wanted to release the game in late 2021, and then after I had remade the graphics, October of 2023, then I accepted it wouldn’t be done by then and aimed for April 2024, and when I put the trailer out I thought I could make the release date of May 13th, but I just can’t. May 24th. I think I can do that.
Thank you for your patience.
- L. Vireo
Excluding three tiles from Optilox, three from Peter Milko, and one from The Final Fantasy Legend, I made all the graphics in Chatterbox DX. (Also some palettes are from other games, but you wouldn't know unless you looked deep into it.)
Yesterday I finished a near-complete list of credits sourcing where I got everything. There were two things I couldn't find because back when I was first making Chatterbox, I was saving assets off of Google Images, and would delete old files after updating the game. But, now you can find the credits for Chatterbox pinned to the top of the community posts. I'm planning to make a credit list for the Newgrounds version soon, as well as ones for Cloudy and Lovebird.
Speaking of three years, that's how long I've been working on the definitive version of this game, Chatterbox DX. After its troubled development (all the graphics got corrupted when it was almost done the first time), I'm finally at the point where it will be released this year.
Also, try going up, then circle the perimeter in a clockwise motion over and over. ;3
Thank you for your patience, and for making a post to begin with. ^w^
Credits
Created by L. Vireo
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Code used from:
VonkyKong
https://vonkykong.itch.io/platformergbstudio
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Graphics used from:
Chris Maltby
GB Studio v1.2.1 (Sample Game assets)
https://github.com/chrismaltby/gb-studio/releases/tag/v1.2.1
Optilox
Parts_Repeating-Exterior-Tiles-Sheet
Parts_Items1-Sheet
Parts_Doors
https://optilox.itch.io/optiloxs-gameboy-style-asset-pack
Temmie Chang
Buildings
https://twitter.com/tuyoki/status/1130060383920611328
Ken Sugimori
Jun Okutani
Tetsuya Watanabe
Badassbill (ripper)
Pokemon Silver overworld
Please contact me if you know where Badassbill's Pokemon Silver overworld spritesheet was originally posted.
MortMort
Animal Crossing GB Studio Demo + Tutorial
VonkyKong
Simple Platformer Example - GB Studio
https://vonkykong.itch.io/platformergbstudio
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Music:
Title Screen:
intro number 105
https://modarchive.org/index.php?request=view_by_moduleid&query=66752
Overworld:
I no longer have the original file that was used and cannot find its source.
Please contact me if you know who created the overworld music.
Battle:
psychomorphia
https://modarchive.org/index.php?request=view_by_moduleid&query=99018
Overworld Sad:
chippy_nr.385
https://modarchive.org/index.php?request=view_by_moduleid&query=109589
Adventure Boy:
GB Studio v1.2.1 (template)
https://github.com/chrismaltby/gb-studio/releases/tag/v1.2.1
Made in GB Studio 1.2.1
I was not particularly feeling the spirit of Father Christmas on this experience. I think that Father Christmas would be disappointed in your efforts to theme this experience around his massive and surely well-deserved ego. I find it interesting how the player character experiences an internal crisis with himself where he develops a resistance to the very player controlling him. He seems to be in a split within himself where he is not sure if what his objective, OUR objective, as in him and I as the player, is also what is ethically and logically, correct. You see, although not true to the theming of this contest, the delicious and delectable burger that we are tasked with protecting is also what is trying to destroy our very hopes and dreams. I see that from the player character's unique point of view in this small and perilous world, it confuses him, that what he has allegedly been tasked with protecting, is also, what he is tasked with destroying. Thank you everyone for reading. I will see you in this game when it becomes a fully fleshed multiplayer experience.
While I do believe you nailed the theme of this friendly competition amongst creators I must say that your execution of the hiding mechanic was poorly implemented. You can literally go through the entirety of the game without ever hiding under Santa's spacious hat. However, I do believe that this game displays many brilliant ideas and mechanics that of which I would be interested in seeing further explored. I did notice many similarities in your core gameplay with that of the hit flash game know as "The Worlds Hardest Game."
Hey just thought I'd let you know that a site is hosting a version of your game I'm assuming without your permission since it is not updated. The first link comes up on Google before your official page so I just thought I'd let you know.
https://sites.google.com/site/unblockedgameswtf/sonic-revert
https://arcadespot.com/game/sonic-revert/





