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A member registered Mar 25, 2020 · View creator page →

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I agree on both fronts :D

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I love this idea so much and you've executed it so elegantly!

I was thinking about doing a solo journaling game for Caltrop Core and I think you've inspired me to go through with it :)

Wow, this is absolutely stellar!

Thank you so much! I'll be honest and say that while I did aim to keep it family friendly, i didn't think about how great it could be for kids. I'm definitely gonna emphasize that more when I start editing and play testing. I really appreciate the feedback, it means the world to me 🥰

Thank you! That was the impression I got upon reading it. It's always nice to have a trio, or larger groups, but that can be difficult to cobble together, and I've been looking for more 2 player games :)

Ooh hey I just came here to see if anybody had done it as a duo, 'cause I've got a friend I'd like to play it with! I haven't played it at all yet, so I don't know how hard it would be to tweak any rules.

Oh my goodness, well thank YOU! I'm so glad that I helped to motivate someone! :D And I'm excited to see your finished project :)

Exactly what it says on the tin, but somehow even more?

A very interesting introspective meditation about giving in to fear and letting it overwhelm you.

I don't have a basement, but I imagine finding any dark, out of the way area in which you don't feel completely safe (BUT YOU SHOULD BE SAFE OF COURSE)  would work.

We love the moon. She's beautiful and perfect and she has done so much for us. She's lit up our nights, she moves our tides, she affects our orbit (as we affect hers), and she's provided lore and myth for thousands of years. We would like to show our appreciation with a kiss. But we must first ask the moon. She may say yes. She may say no. She may ask you to do something else first, or instead of.

This is unequivocally a game about consent and introspection. There are guidelines for playing alone or with friends: with friends, there are guidelines for answering as the moon; alone, there is a very simple dice mechanic for how the moon may respond.

This game is poetry. It is beautiful and magical and simultaneously abstract and literal.

We love this game and we are going to tell all of our friends about her.

 Oh hey, I just noticed, am I completely daft or is there no "appendix 1" with clown names?

Overall rating: 9/10. The game does exactly what it says on the tin; you play clowns and you slay evil. The tone shifts a little bit toward the Big Bad Guys section, but otherwise is consistent throughout, and gives a lot of inspiration!

Over the past couple of years, I've really started to appreciate and enjoy clowns. Not spooky, creepy clowns, but genuine, wholesome clowns who want to enrich the world around them by bringing joy, comedy, and talent to the masses.

This game is like Power Rangers meets a magical girl group, but the magic is all clowns. And that's what's amazing about it. At its essence, it's a pseudo-Pbta game (that's my own observation, not a claim made by the game) that uses a simple system to allow for nearly endless creativity.

Your type of clown gives you your abilities and your magic. Wanna make balloon animals? Wanna make balloon catapults? Wanna make a balloon tommy gun? What about juggling? What about pratfalls? All of this simple magic can be used to combat evil.

Oh, yeah, there's evil. The only "creepy clowns" this game has are presented as the big bads, along with evil rubber duckies and murdering ice cream men. That's actually one note I will give: this game is wonderful for kids and adults alike, but there are some allusions to some dark subjects in the Big Bad Guys section that you may want to steer clear of or change for younger audiences.

All in all, this is an adorable and wholesome game about protecting the innocent and slaying evil, all while dressed as a delightful clown. I don't buy games often, because money is very tight for me, but this is a purchase I am quite happy I made.