Thank you very much, it works. :)
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Thank you, that would be nice. As this is an HTML5 game, I think it would be enough to just copy all the HTML, CSS and image files (and other fiiles you might have created) into one folder (with keeping the folder structure, if you have subfolders).
thank you for this lovely experience. i like it, it's quite soothing. :) if you are thinking of further development, it would be nice to see more different kinds of vegetation, various landscape features (e. g., lakes and streams) and maybe different seasons.
I'd appreciate if you would write a bit more about this experience. Is it just about walking around, or interacting with the environment, too? I wasn't able to do any interactions besides walking. As I've only seen green grass, are there seasonal changes, because in the posted photo I see yellow grass? Another question I would like to ask you is, if you could make the viewing position a bit higher than it is at present, as about one third of my view seems to be covered by grass?
well done, i really like your interactive zine. it's quite artsy and retro. :)
Thank you. Okay, let's think:
It would be interesting to extend the idea of the paintings inside the 3D painting. Wonderful would be listening to an audio guide about the painter and his / her paintings or this particular painting during walking around. This won't have to be that professional, and different voices or maybe an interview would be cool. But that would be quite some work I think. In the same spirit, one could get some more information about the particular paintings and / or the painter through pressing "E" while standing near each of the paintings. This could be done with a half-transparent overlay, information might be simply used from Wikipedia. Furthermore, although again a lot of work, those information might be read by different voices.
Visually, I would have liked, if the cows and sheep would have moved their heads to the grass as if they would be grazing. Some fishes in the water would be nice, too. A day-and-night cycle for experiencing the painting in different light environments might be interesting, as well as the possibility to have the 3D environment drawn in different art / painter styles (don't know how much work it would be changing the textures - but I think quite a bit).
I love the idea, thank you for this game. :) I can't play it, because it seems to need a 64-bit Wndows and my Laptop only has Windows 10, 32-bit. Would it be possible to make a 32-bit version, too?
Lovely graphics, but I can't get further, because at some places the character doesn't jump high enough to get up to the next step. It would be nice if the jumping hight could be increased about 3 millimetres.
It would be nice, if someone would explain the difference between DP and SP and how it affects strategizing gameplay (especially against which enemies it holds and how points are getting subtracted from)?
- e.g., 10DP 16SP => Against which enemies can I fight without breaking the shield, and how many attack points will it hold back?
- e.g., 10DP 15SP => Against a Queen of 15 the shield holds and only changes to 10DP 14SP - but using a shield of 10DP 14SP against First Donsol with 21 breaks the shield, why is that so?
Thank you, I love this tour as well. It's really nice to see some birds now and to have several paintings of the artist inside the 3d landscape. :) Btw, did I miss the exit point to get back to the gallery room, or isn't there any this time?
Thanks, it works now. :) Yes, it must have just been the missing folder. I really like the concept of the game and the idea behind it. Formally it remembers me a bit of the installation in the pool, you've talked about in your presentation. Listening to the peole in the game and reading them and more about the project in the zine is a good package.
No problem. I'm looking forward to playing the game. It would be good to have a 32-Bit version of the game, as a 64-Bit version won't work on all windows computers (e.g. my laptop has just a 32-Bit Windows 10 OS).