Having played the game for about a week I would say that time limit isn't that much of a problem anymore. Thinking about additional game modes it came to my mind perhaps some carrots could hide different hats (or colours) for the rabbit with different effects (a bit like in the breakout game "Arkanoid" or even in "Pac-Man") which you could collect and use or as a temporary one which fades away after ten to twenty seconds
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Thanks for including alternative play buttons. It's the best near-to-original version on a PC I've played so far. Do you know whether this was the only handheld game (igra elektronika) produced in the Soviet Union during the 1980s or have there been others which were not "Wolf & Eggs"?
I see. I would prefer pressing W, S and P, L for the chicken ladders as it's more intuitive than arrow keys
for this kind of game
I played the original game in my childhood. Can I customize the controls to press individually preferred keys on my keyboard?
Thank you for your reply. That's clever to sync music with the timer. I just thought all processes would be stopped when the game or a level ends. Looking forward to game release (and perhaps the further addition of a new game mode after release)
Having grown up playing arcade machines at funfairs and games like "Tutti Frutti" on a C16, I appreciate your work and am going to buy the game when it's released on itch.io. I would like to ask you if an option could be included to turn off the time limit (or extending the time limit let's say by 5-10 sec with each mole you get off the screen) ?
I love your game and enjoy it in singleplayer mode. But playing it on a German laptop in local multiplayer (two people) is kind of impossible because of where the keys are (German keyboard layout is in regard to some keys quite different to an English one). Would it be possible to allow control customization?
If you would like to do so, you can credit me as "kplasa" or "Kenneth Plasa" - either is fine.
Thank you. I made an alternative German translation (using the "old" file and improving it), as there were too many errors (often even with different meaning). Additionally I used gender-inclusive German where possible. I uploaded the new file on my Google Drive: https://drive.google.com/file/d/1-b-3iMYL4tQaRN6Q6NWlMa1_0FBW5kJa/view?usp=shari... . It's tested in-game for most of its parts (without the endings of "Mosaic" and "Time Trial", and without the whole "Workshop" part [which doesn't seem to be available for the "itch.io" version])
In a conversation between Aspen and Miho in the library when Aspen says "I thought you might be interested in seeing it.", there is no voice to hear and on the "Log" page it doesn't seem to be connected to an audio file either.
I would like to gift this game to my mum but she only speaks German and doesn't like "Steam". Would you please be so kind to update the game here on itch.io as well - at least add the German localization which comes with version 1.04?
Thanks for making this Visual Novel. I really like it (played the cozy route) and the style is quite a bit artsy. Would have loved if it were longer (I wish to know how the story expands), and if there would be more music (or a playlist of different songs like the Christmas songs recommended in the text message - of course not all 2,500 ;) )
Can I open, edit and use them in a regular photo editing software like "Adobe Photoshop" or "Affinity Photo"?
Wow, I didn't know that. Must have been a coincidence that I always had a female voice in the previous version. The male voice I heared for the first time when I started the new version. Thanks for your information. Random voices are even better - besides the fact that it's the very first menue voice with kind of individuality (like a rudimentary audio chat bot) I had in a game :)
Thank you for the update. Is it possible to change the menu voice back to the original female one (it seems to be a male voice now) ingame, as I liked the previous one much more?
I would like to start the full version from where I left the demo version. Is this possible?
Love this series and its spirit. I wonder if it would be possible to make a mega collection of the series which includes the spin-off (mini) games and art books accessible and playable through the main menu as well (perhaps even the games' music through some kind of music player?). I like Visual Novels with such extras included
You're welcome. :) By the way, this guy releases game music packs for different genres on itch.io: https://iamlufus.itch.io/ .
I would like this game being playable on PCs without VR hardware. Gameplaywise one could move the viewfield via mouse and pacman itself with WASD
The game would be more fun if your plane would turn and shoot into the direction you move. Until now you can only shoot in one direction and the visuals of the plane don't change while moving right, left or top. The music could have more pep, dynamic and bass
Thank you for your reply, but I don't own VR glasses for PC (nor that much money to buy the computer hardware for it) and VR makes me dizzy, so I don't use it anymore. What I was referring to is Anaglyph 3D ( https://en.wikipedia.org/wiki/Anaglyph_3D ) for anaglyph 3d glasses ( https://www.polyplay.xyz/Anaglyph-3D-Glasses-red-cyan ), there was even an anaglyph 3D mode in the PC version of "Tomb Raider" (2013)
The screenshots remember me of anaglyph 3D googles. It would me amazing to experience an art game like this in old-style 3D with googles over one's nose
Thank you for making and sharing this game. Do you think it's possible tweaking this Jinx playbook / character sheet for "Rune RPG": https://matteosciutteri.itch.io/jinx ?
Could you write a bit more about the genders involeved in the interactions, friendships and romances? In the video I only see interactions between a girl and boys. Is this game LGBTQ-friendly?
Your game looks interesting. I love the graphics and its style. I would have liked if we would have to make Hot Pots from scratch, which means without a ready-made Hot Pot base in the cooking pot. As I've never made Hot Pot before by myself, I'd love to learn it through your game (which would also mean to learn how much of each ingredient would be reasonable to use).
I wouldn't mind a higher price for the game if it had these features.