holy shit that's a lot of motherfuckers in the comments, sick game, i've never played anything so fast-paced
Recent community posts
On main page written Remember, theme is purely inspirational and not required. Feel free to interpret it however you want.Does it mean that i can not to follow this theme at all? (following only limitation, of course)
Cool alternative while i'm trying to find money for Aseprite. Almost every function. Only one issue - every time file exploer opens at program location, every time opening my folder is long.
Thanks Clementine, I just noticed your review.
I have no expirience in Gamedev, this is one of our first tries. Picking colors was really hard, i changed 6 different color palettes before i see this one. Sound are like theese because this is the first game where i even use sounds. I definetly need more practice with Bfxr. There is no Goal because i wanted to make something endless, replayable. Yes, in that order this game need some points, or time high score.
Sorry, i didn't write much about your game, because it's just good.
I think you just don't came up with some idea. 3D is not the best choice for beginners. as well as Unity. Try Godot, and try 2D. This is much easier to do. Make clear idea of what exactly you want to do. Try to make very simple game, as "Snake". (btw, don't mind checking my game?)
The firs thing i like in this game - complexitiy. It feels like this is completed game. Good animations, good sfx, good bg musix, good world, good transitions, good colors. In every parts of game was put much effort in it. I like it. and I want to make games as you. Could you check our game pls?
Why Community, why not Commets?
The game is odd. In what condition am i taking damage? In what condition do i deal damage? Why my sword rotating like helicopter? Why i can't attack enemy on the left/down/up? Why am i always dying?
But core overall is really interesting: crafting system. battle system, loot, world
This is really big game for Gamejam. Maybe you just need more time to polish it, don't you?
And why don't you add some death animation, like red screen. fade-off, or something like that. Just teleport to You Died menu ruins nice pixel retro style of game.
Hmm, i think this can be used in some type of Rougelike.
What kind of algorythm did you use? Just Random Num Genereator? I used a lot Simplex Noise.
(Also, "Phaser" it's name fo HTML5 Engine)
Just reset on "R" if you get trapped. Also resetting couple of times can give you one free apple right next to you. I will update it tomorrow, i just don't know how. When you enter chunk, world generates under your feet, and if there is a wall - you get stuck.
Game looks awesome, never played anything like that before. That't a pity that i can't play it for more than 20 sec.
Don't forget to export without debug, because this console is for you not for players.
I bet this game coud be good, but i can't check it out.