well yeah, have you ever seen stormtroppers shooting?
kotatsukevin
Recent community posts
i enjoyed the demo a lot, there was 100% that sense of dread, but from a objective standpoint of what makes a horror game ''dreadful'' the demo slightly missed the mark, and im aware that its a demo and will likely fix demo issues later, but i'll judge it based on what i played, not what *could* be later.
general story/writing: loosely based on some star wars lore (so not really ''original''), its hard to miss here, maybe get some better writing done and it will be perfect, but currently a 7/10
voice-overs/sound effects: im mildly annoyed that the protagonist has like a computer generated voice, i cant make sense of why that IS when you clearly have the assets for a lot of star wars sounds/the sounds star wars used, and more importantly, the wheezing/gasping of darth vader, just getting an actual storm trooper ''speaking through helmet'' voice would do wonders for the intro screen, especially when you have to re-watch it every time you start up a new game, currently a 6/10
general gameplay: ok so it is INCREDIBLY easy to cheese the game as is, like zero challenge whatsoever, once you get to the very long corridor with the 1 singular red-lit door at the end, you can basically camp it out with no fear of dying, the will at MOST come 2 ouf of that door, but most of the time only 1, and the other spawn point is super far away, so you wont really ever be ganged up on, no sense of dread (other than having no HP/COOLDOWN bar, more on that in a bit), i cheesed normal easily once i figured out this strat, and i dont know if Nightmare mode is bugged, but it only seems like the spawn rate of monsters has been slightly buffed, which as i said before with the cheese spot ''the will at MOST come 2 ouf of that door, but most of the time only 1'' means nightmare mode is just the same cheese strat as normal mode, zero challenge whatsoever, 4/10
as it stands right now, i dont think id give it more than a 6 or 7 out of 10, not that its a bad game and again, its a DEMO, but im judging based on what i played.
things to fix/add
HP bar for health
COOLDOWN bar so you can see when weapon needs to reload + a way to manually reload
nightmare mode should have either a) increased spawn rates b) stronger enemies/new enemy variations c) faster enemies or a moderate mixture of both
nightmare mode should also include darth vader as a final boss, he would be very good here because canonically, he is slow and takes big swings, so you have to time shooting and dodging/running past, this would immensely boost the playability of nightmare mode
better voice for protagonist
more spawn points for enemies (both in normal and nightmare)
fix some of the writing mistakes
bigger area for nightmare mode
skip function for the intro when you have already seen it once
different weapons for the protagonist to use that follows lore (grenades for examples)
different enemy types
other: maybe co-op but not a pressing issue
if all of that is implemented in some way, shape or form (both slightly and heavily) i think we are looking at a 10/10 games
(note, the blaster rifle not hitting where its meant to is a genius ploy by the creator, truly canon to star wars lmaoooo)