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knavels

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A member registered Feb 10, 2020

Recent community posts

(1 edit)

I liked the game idea and it was honestly saying fun to play and I'm sure you will be able to improve it and I would happily test the game every time you upload a new version and will provide feedbacks with pleasure 💪💪💪 Rock on buddy

Just as an idea I think right now these are the point that needed to be heavily worked on

1. Collision system

2. animation state machine

3. hit points

Well well, it seems the collision is the main problem with the game, then the main animation state management

though the arts are transparent image it can be one or multiple simple boxes for collision detection, the "obsession" game also had this issue as well both the collision and the animation state changing.

anyhow, I really loved the opening scene it was amazing, the music yeaa man it rocks 🤘🤘🤘

you mark this as "In development" so I would love and am looking forward to see the improved version of this.

Hey 👋 it's Navid from discord, happy to see you published a new game created using 3DGS, will go for playing it with pleasure

(2 edits)

Exactly, slower loading for the first time feels exactly like commodore 64 or nes or Pentium 386 for exsmple, some tape and/or floppy drive read/write sound fx can even make it more retro/nostalgic.

text files and data structures need to get more organized and improved as it might later on tend to very slow iterations if data must be saved it's better to be saved as binary not plain text for sure, other formats like json or csv are also helpful as well, let me know if you need more information.

Just played it, I loved the idea and the randomization is very high quality, I've tested resetting the game and the results were very nice to explore in terms of not being in a very similar pattern.
I liked the retro style graphic, it reminds me the commodore or nes era which is very nostalgic to me.

though the thing that was interesting but soon became bothering is line-by-line rendering which as an example I could see this in my mind like this, everything is rendered only for the first time but next time it is read from the memory and you have it rendered all at once on the screen. I think in this case not only the retro effect is still there but it won't have negative impact in the gameplay flow.

I'm looking forward to test the updates and future prototypes.

This is actually very cool to play, thanks can't wait for more updates

It was touching and wonderful, beautiful

awesome man

makes total sense, thanks

The tiny tool that is needed for part of the process, I don't care if it's built for apple silicon but not all x64 tools runs without crash on silicon, if it just works it would be enough

Awesome dude 👋👋👋

It's much appreciated 🙏🙏🙏🙏

Thank you for the update :)

Hey mate, happy to see this happened :)