60-100 sounds good.
Tying the FOV to in game actions would greatly increase game feel I think,
So for example when you pull the bow back it zooms in slightly, when you run around it zooms out to emphasise the speed, maybe even push the camera in the direction of movement if you're strafing without aiming.
All tricks to make the player character feel real and physical without really changing gameplay much.
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60-100 sounds good.
Aside from general polish and game feel, the biggest change I'd make would be to increase the FOV, if not adding it as a setting.
I wonder if he actually died, he was already undead and working to right the wrongs he committed so maybe he can't die until he does
I don't know if it's on my end or what but the game is unplayable because the cursor gets stuck on the edges of the screen
While the control changes for the crow are nice, the initial speed boost especially, I still think the momentum isn't being handled correctly; The map is filled with high pillars and ledges that make for some very scenic views (draw distance not withstanding) and soaring over everything would be a nice extra reward for completing a tricky parkour section but after a few seconds in the air you just stop moving forward and slowly glide down like a minecraft chicken and it just feels wrong? Like that's not how birds are supposed to work?
Now, I am neither bird expert nor game designer but from what I understand about birds the wings make them glide but it's the flappage of the wings that makes them go up, so maybe repurpose the jump key when in crow form and have the player manually flap the wings, like, have it so that when the key is pressed the wings are out stretched and when it's not they're closer to the body; I think it might work but then again my brain is only half-working at the best of times
Translation: Execution of the code couldn't continue because XAPOFX1_5.dll wasn't fount. To resolve the problem try reinstalling the program
Very cool effects! I did find a collision bug, if you nod aggressively while walking you can phase through stuff, including the barrier that keeps you on the island
you can turn on the fire suppression system if you disable all the others and the green radioactive stuff goes away
Remember, your own wellbeing and satisfaction with yourself is infinitely more important than anything else, we're just randos online, we'll live whether or not you put anything out so don't force yourself to do something you're not comfortable with
Nice, but I feel the sprinting is unnecessary for something trying to call back the retro shooter style, also making the placeholder texture a bit higher contrast might help with orientation because I have no idea of where I'm going when sprinting in a small room
Most games on Itch.io are anywhere from amateurish to good; This? - This is downright amazing, other than a few bugs and physics fuckups it perfectly achieves what it sets out to do.
If you like stupid fun this is definitely up your alley, if you don't then it's still worth a try as it's free for now.
Files are stored in the game folder methinks, on my phone they're in Internal storage > Android > data > io.itch.rookfluffy > files > saves however I'm fairly sure that if a scene changed the save file will not be compatible, I suggest you just get a fresh install and check Skip unseen text in the options so that you only get stopped on choices
I can't wrap my head around the combat
Most attacks are for 1 on 1 duels but the 'mons I fight have no sportsmanship and will gang up on me when I'm already in a fight someone else, I figured "oh this is Pokémon I need to get some new moves and then I'll be able piledrive these fucks into the ground" but all the moves you can buy are so ludicrously expensive that I'd have to grind myself blind to ever hope to buy them;
Am I missing something or do I just need to git gud?