Q heals you?!
Nick
Recent community posts
I can't wrap my head around the combat
Most attacks are for 1 on 1 duels but the 'mons I fight have no sportsmanship and will gang up on me when I'm already in a fight someone else, I figured "oh this is Pokémon I need to get some new moves and then I'll be able piledrive these fucks into the ground" but all the moves you can buy are so ludicrously expensive that I'd have to grind myself blind to ever hope to buy them;
Am I missing something or do I just need to git gud?
I can't get the 6th scene and I feel it's a bug, I go to Xavielle and she greets me say's that she's happy to see me and then stops talking
Edit:
After some rummaging through the game's files I failed to spot any assets that could be used for a 6th scene so maybe it's a coding fuckup and there was never meant to be one
The speed and freedom of the movement is just right, although any level with verticality will render enemy encounters trivial, I'd consider adding a timer for levels, I'd also suggest unlocking levels into batches of 5 or 3 and requiring x number of things (be it stars or whatnot) to unlock the next batch so that players who are stuck in one level can just pick another one and are less likely to rage-quit.
Also the guns are quite underwhelming and definitely need to be made more unique from one another to incentivise weapon switching like in Doom
This is perhaps one of the best visual novels I've played yet, it manages to do something that seems simple but is actually very hard, it made me give a toss about the characters.
It is very charming, with exquisite sprites and personality and, while it does sacrifice freedom in exchange for a better story I wholeheartedly accept that.
On the "gameplay" side of things, there are some technical issues that, while I'm sure can be attributed to the game still being in development, I will list off anyways. [I played on a samsung galaxy a8 by the way, that might change things.]:
- The most annoying bug I encountered relatively often was that the text would go off the bottom of my screen for the last phase, which wouldn't be a problem as the game does offer a log of all read dialogue if it wasn't for the fact that:
- The history tab smooshes text on itself, rendering it unreadable;
- The game tab would occasionally uncenter itself, I assume this has to do with my device's aspect ratio.
Other than that it's a great experience as long as you like reading
...
and big wolf daddies
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and fun
It's a nice demo, but I have some critics:
- using the arrow keys to move, but having to press space bar to jump is unconformable, I would at least change from arrow keys to wasd.
- the 'uncharged' jump you get from tapping instead of holding the space bar is WAY to small.
- the walking speed is not in-sync with the walk animation, this is more of a visual thing that annoyed me, but i wanted to point that out.
- the movement feels sloppy, almost like moving on ice.
- the characters talk very slowly, it would be appreciated if there was a speed slider, or a way to skip the dialogue animation, by for example double-tapping the up arrow key.
apart from that the game-play feels nice, the story is a bit to common, and the start felt like a 16-bit destiny remake, but all things considered it's a realy nice idea.
-Random Deslime