Thanks. This is good to hear. We have been aiming our projects to support 32-bit systems with GLES2. Our hope is to have things running nicely on the oldest drivers and hardware possible.
Recent community posts
Sounds like you had quite the experience. We're very happy to hear it had such an impact, and thanks for this feedback.
Great suggestion for the pits. The pits have been fixed, and the changes will be in the patch we're doing after the jam has ended.
Thank you! I'm a little curious what kind of controller were you using? The game should be easier with the 360 aiming if you have analog sticks.
Thanks again for playing and making this video! :D
Thanks for the gameplay feedback. X)
I can certainly rebalance it, though it is a necessary mechanic. At his cruising speed the fish can never catch you if you move around him.
We will be making another build towards the end of the month, I'll try tuning this one down.
Thanks for this feedback. That is very good to hear. X)
I recall there are a few bugs that had to be left behind in this project, but they do appear only rarely.
Thanks for sharing the specs too. It can be hard to know how these builds are running on Linux generally across the distros.
We are steadily working away at it, and thankfully frameworks like Godot exist.
Thanks so much for the kind review. The video made me smile. X) Sorry about these rough edges we didn't have a chance to sand down. When I see someone's experience get cut short like in your video, I'm always very tempted to go back and fix them. Though I know that everyone who enjoyed this prototype will likely appreciate the new version we're focused on completing.
Glad you enjoyed it, and sorry to hear about the controller issues. Thanks for letting us know.
Unfortunately, this is only a gameplay prototype, and all our spare time is being invested on working on a full version. I definitely would like to know more about the problem, so at least it can be hammered out going forward if it still exists. Maybe if it appears in the latest code and is similar enough, I can back port the fixes.
Is there a good place I can reach you?
Now that was a video full of energy! :D Thank you for playing!
We're glad to tell you the crashes at 3:43 and 5:05 have been fixed in the current version (1.8). They were caused by firing the grenade at close range.