Thanks, we're glad you liked it. We're steadily and quietly working away on an improved version.
Recent community posts
Thanks so much for the kind review. The video made me smile. X) Sorry about these rough edges we didn't have a chance to sand down. When I see someone's experience get cut short like in your video, I'm always very tempted to go back and fix them. Though I know that everyone who enjoyed this prototype will likely appreciate the new version we're focused on completing.
Glad you enjoyed it, and sorry to hear about the controller issues. Thanks for letting us know.
Unfortunately, this is only a gameplay prototype, and all our spare time is being invested on working on a full version. I definitely would like to know more about the problem, so at least it can be hammered out going forward if it still exists. Maybe if it appears in the latest code and is similar enough, I can back port the fixes.
Is there a good place I can reach you?
Now that was a video full of energy! :D Thank you for playing!
We're glad to tell you the crashes at 3:43 and 5:05 have been fixed in the current version (1.8). They were caused by firing the grenade at close range.
Thanks for letting us know. And sorry that it doesn't work.
We don't have a Mac, so we can't test it ourselves, and so far haven't found anyone to work with back and forth to fix it. Sadly it seems for nowwe can't support Mac.
Again, sorry for the inconvenience, and thank you for giving the game a try!
Wow, thanks for all this feedback, and taking the time to share it. Yes, there is quite a lot of work ahead of us. There is a bit of baggage from its origins as a Contra-themed game jam. We’ve extended from that, but going forward we’re going to be dropping the nostalgic mechanics. They’re too restrictive.
A lot of really good suggestions here. We are currently in the works of revamping the character movement system. Duck is getting dropped, and we plan on having an evasion move, as well as some wall climbing. Since, like you said, these are cats! The goal is to focus more on making them move nimbly with new environments to match.
The prototypes of these things may still be months ahead before they’re solid, but we were wondering if you might be interested in taking a look at them in closed testing when the time comes? We will need as much honest feedback as we can get to tune these things properly.