Great idea. that was fun.
Maybe make it more challenging, i only ran out of cooper line once, i barely experienced or noticed the limitation inthe puzzles
ps: the camera sensibility was maybe too high.
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Great idea. that was fun.
Thank you for your feedback. there is definitely the presentation part i should work on deeper for the next game. It always great to receive such feedbacka.
For the Tetris. Destroying lines that conyains the small black blocks will unlock the equivalent part in the top right shape. Each black block is actually placed in (non clear) 3x3 grid in the tetris block, which again fits dor the top right shape.
After collecting all the parts. You play the 2nd part with the built shape in the Conway Game of Life (simulation game) . the Player Shape is actually a (non animated) Glidder pattern. The entire grid interact in between grid content and with bullets you fire, and Changes according to Conways rules. So it is not obvious a bullet would destroy the Cell. It will however change their behaviour following the Rules.
Thank you my friend, Yes, there are few bugs on the second level., wall and invisible blocks. And Getting the simulation done with less computation power was challenging. It was even framedropping at first.
Thanks for the feed.
I am not gonna, i haven't read the first part. I have trouble reading dialog and starts pressing all buttons for skip. I like the game style. that reminds me of the old days RPG. So fun to play. And the art Style is amazing. very well done.
Much better now. I like it. Got it on the 2nd try :p
On the part QTE-handlebar. Maybe you guys can work on the color of the interaction parts. ( sides ). light blue was not noticeable at first sight. (i mean, with timelimit it's frustrating :p )
Man i like the art style, animations are so smooth, so niiiiice.
Nice use of the limitation making the same level playable more than once in a different way.
Death penalty however. hehe :(. had to replay with ghost .
nice game, well done.
The jumping felt like the dog is floating. and in the 2nd section, how about you add a small light on the character itself. to see both in direction with flash light and some details of the dog.
For the concept itself, that was welldone.
Since it was Q&A You can add a score at the end or something or define personality or characteristic of the player according to his choices. Keep up the good work
The level is so nicely done. (i had framedrops but) it was great. The details and grass reaction and even the trail . the gfx blur. that was awesome.
Just consider HQ + 900mo is quite big, not everyone can test out your game like that. give a chance to players to try it out. Make a compromise of performance and quality.
Keep up the good work.
Nice game, lovely music.
The camera switching upon going to portal gives a sudden unpleasant movement. And portals appears to teleport you on top, which create a loops, makes it harder to land where you want.